Energy

Items/AbilityWithout Stamina ScrollWith Stamina Scroll
Refill gauge10 seconds15 seconds
Merge10 seconds total15 seconds total
Boomerang12.5% - 8 uses8.3% - 12 uses
Sand Rod12.5% - 8 uses8.3% - 12 uses
Hookshot12.5% - 8 uses8.3% - 12 uses
Ice Rod25% - 4 uses16.6% - 6 uses
Fire Rod25% - 4 uses16.6% - 6 uses
Bow25% - 4 uses16.6% - 6 uses
Hammer25% - 4 uses16.6% - 6 uses
Tornado Rod50% - 2 uses33.3% - 3 uses
Bombs50% - 2 uses33.3% - 3 uses

An item can be used even if it would consume more energy than is available, allowing it to be used one more time than listed above. When this occurs, the energy gauge is drained past zero and items can no longer be used until it becomes positive. The time it takes for the energy gauge to begin visually refilling then depends on how much energy was consumed below zero.

There are a few ways in which the energy gauge can be refilled to maximum capacity (aside from waiting of course):

  • Any time the screen fades out when traveling to a new area
  • Falling into a void
  • "Swimming" without Zora Flippers
  • Falling into lava
  • Energy Potions
Last updated 04/16/2014 – RheaultWnage