This page is under construction.
Base Route credits to MBrules Written by Kirbymastah (http://pastebin.com/iZawEWG6) Rerouted by ToadsWoot Route is designed for Japanese version
Things to question (listed by high to low priority): ?-The BL kinstone in mt crenel is slow... either find a faster BL before castor wilds, or delay the northern business scrub fusion to cleanup for faster BL options ?-Is there a better time to get digging joy butterfly? ?-Confirm which non-fickle fusers are also SHARED
KINSTONE GUIDELINE
Kinstone Count and symbol legend according to http://www.gamefaqs.com/gba/920670-the-legend-of-zelda-the-minish-cap/faqs/34507
GP = A green Kinstone piece. Shape is similar a P, with a rounded back. G< = A green Kinstone piece. A semi circle, with a triangle shape cut out. G[ = A green Kinstone piece. A semi circle, with a square shape cut out. B6 = A blue Kinstone piece. Looks like half a Yin Yang symbol, or an odd 6. BL = A blue Kinstone piece. Shape is similar to an L. RE = A red Kinstone piece. Has 3 prongs, like an E has. R> = A red Kinstone piece. Looks like a slice of pie. (> R3 = A red Kinstone piece. Has two spikes pointing right, so the lines of cut is shaped like a 3, with triangular corners.
Total Required: GP - 17 G< - 17 G[ - 16 B6 - 7 + 1 shared BL - 9 RE - 8 R> - 6 + 1 shared R3 - 9 TOTAL - 91
*above counts do not include story fusions, aka all yellow kinstones and hurdy gurdy's tutorial, which totals to 10 fusions
Shared Fusions are a list of fusions shared randomly among several fusers. So when one fuses with a shared fuser, the resulting fusion will be random from the list of shared fusions. Due to the randomness of this, it's important to get as many shared fusers as possible throughout the run. Fortunately, the mt crenel hermit will always do up to 5 shared fusions and is not fickle, so missing a few can be compensated by doing all of them with the hermit, as long as no more than 5 shared fusions are missed.
Fickle Fusers are characters that have a random chance to have a desire to fuse with you or not. All fickle fusers are (fortunately) also shared fusers so it is not necessary to hit every fickle fuser possible. The exception is the teacher Tina, she is the only fickle fuser that does not perform a shared fusion.
This does NOT mean all shared fusers are fickle fusers; some fusers that always want to fuse are also shared.
The route and kinstone counts assume you only obtain blue and red kinstones from chests, not from drops (but feel free to get them if they're there). The kinstone counts also assume you don't use any red/blues in shared fusions; keep in mind that all shared fusions are green except for 1 R> 1 B6 so always have at least 1 R> and 1 B6 in the notes here at all times.
As noted before, green kinstones are rarely obtained from chests, so there are several farming phases throughout the run. To kinstone farm, use a white picolyte, as this drastically increases the rate of kinstone drops, and start cutting grass. Planting bombs before using the white picolyte helps destroy more grass and increases odds of getting more kinstones, though this is only really applicable in Lon Lon Ranch. Green kinstones should ALWAYS be prioritized while farming since they are rarely obtained from chests.
It's best to have a countdown of how many green kinstone fusions are left in the entire game (starting with the "Total Required" list above), and count down each green kinstone type after each corresponding fusion. This lets you have a good guideline of how many of each green kinstone you need left, and adjust appropriately during each kinstone farming phase. At the first few farming phases, it's important to have a reasonably balanced distribution of green kinstone types.
If you want to start being really optimized and take advantage of every extra kinstone you get from farming, toadswoot timed the best uses for these and listed them here: http://pastebin.com/PK0GX17e
REFERENCE LINKS: Cucco Minigame Strats: https://www.youtube.com/watch?v=hZoHm6R_r5k Figurine Manipulation: http://pastebin.com/feBUF5a9 R3 Kinstone Manip: https://www.youtube.com/watch?v=Wv80MBy7sHI Toadswoot's extra kinstone guide: http://pastebin.com/PK0GX17e
THE ROUTE
HP = Heart Piece Number
Numbers preceding 'r' and in parenthesis (like (100r)) is the minimum expected rupee count at that point in the route. In the majority of the route, after pegasus boots and before buying the final bomb bag upgrade, you have 30r of leeway to miss out on.
If there's a kinstone abbreviation in a certain line of the route, it's either the kinstone used in the fusion in that same line, or the kinstone obtained in that same line (should be obvious which one, from context)
IMPORTANT: After obtaining the wake-up shroom, and throughout the rest of the run, anytime you're in Hyrule Town, check any NPCs on the path you take to see if they wish to share. Use your best judgement on when to do this; best to do this more often earlier in the run to get as many shared fusions out of the way as possible.
STILL NEED TO PUT THE POSTMAN FUSION SOMEWHERE!!
IMPORTANT: For this route to work, you will need at least 3 extra B6 and 1 extra BL after farming the green kinstones in Trilby Highlands. If you want to use a safer route, you can get one more B6 before Cave of Flames (included in the route below), but you will still need 2 extra B6 and 1 extra BL (the chance of getting those is VERY high). Additionally, should you not have an extra R> after farming the green kinstones, wait for the shared fusion until the Mt. Crenel clean up section.
INTRO - Standard Intro - Throw rock covering minish crack in NHF - get HP1 outside deepwood shrine, before ezlo - octorok battle - Minish Village story sequence
COUNT: HP1, 0r
DEEPWOOD SHRINE - After getting gust jar, go south for HP2 - activate blue portal - After boss key, take blue portal to HP3 - Get heart container from boss
COUNT: HP3, 0r
STORY SEQUENCE - back to gentari - get BOMBS - Minish Woods WIND CREST - South Hyrule Field WIND CREST - FUSE Hurdy Gurd (forced) - Cucco Game (100r)
Round 1: 2 gold = 100r (clean picolyte shop)
COUNT: HP3, 0r
MT CRENEL - Climb mt crenel as normal - cliff red rupee (20r) after mineral water - after whirlwind, take left path, bomb wall at end - in cave, get HP4, 50r chest, B6 (70r) - reveal floor crack and shrink stone - plant, water, climb bean - go right, use gust jar on mushroom to skip the cave (before:- go right, cross bridge, bomb wall, BL in chest) - continue until grip ring (30r) - on Crenel wall, lower-right corner, bomb bag upgrade (30 bombs), climb to top - after bombing switch to make bridge, get red rupee in right pot (50r) - second boulder puzzle (safe route: get B6 here) (before:- second boulder puzzle, get B6 in chest in next room) - Melari Mines story sequence - Mt Crenel WIND CREST
COUNT: HP4, 50r KINSTONES: 1 B6 0 BL
CAVE OF FLAMES - first lava room: get BL in chest - first rollobite room: get rupee chest (100r) - after crossing mine rail over lava, bomb wall and get HP5 - miniboss, CANE OF PACCI - 4 rollobite room (before:- after 4 rollobite room, get B6 and G< in chests) - alternating platforms (before:- after alternating platforms, get G[ in chest) - (before: in big lava room, get SE 100r chest (200r) - get SW GP chest - beat dungeon
COUNT: HP5, 100r KINSTONES: 1 B6 1 BL (before: KINSTONES: 3 B6 2 BL)
STORY SEQUENCE - get white sword, go down mountain - Hyrule Town WIND CREST - Infuse sword, story sequence, moblin battle - left of HT, down ladder, split, exit - push boulder to create shortcut (before: -) - go to western wood, Vaati haunting CS - read sign for Castor Wilds - go east, push shortcut rock
COUNT: HP5, 100r KINSTONES: 1 B6 1 BL (before: KINSTONES: 3 B6 2 BL 0 RE)
BOOTS QUEST - back to HCT
(before: - Cucco Game (300r)
Round 2: 2 gold + 1 white = 110r)
(before: - WHITE PICOLYTE (100r)
COUNT: HP5, 90r (before: COUNT: HP5, 290r) KINSTONES: 1 B6 1 BL 0 RE (before: KINSTONES: 3 B6 1 BL 0 RE)
CASTOR WILDS - dash west to large clump of long grass - GOLD KINSTONE #1 in cave basement - exit cave, climb left vine, NE along bridge - climb down vine, northern left cave, FUSE with scrub (BL) - dash left to shrink stump - gust jar across swamp path, get BOW, S&Q
COUNT: HP5, 90r (before: COUNT: HP5, 290r) KINSTONES: 1 B6 1 BL 0 RE (before: KINSTONES: 3 B6 1 BL 0 RE)
WIND RUINS
(before: - blow up starting cave, B6 in chest)
(before: farm between two screens)
COUNT: HP5, 90r (before: COUNT: HP5, 290r) KINSTONES: 1 B6 1 BL 0 RE (before: KINSTONES: 4 B6 1 BL 0 RE)
FORTRESS OF WINDS - right door, head up the stairs - BL in chest, pull lever - follow the path, lever behind armos, key drop - reminish before jumping down after the key, minish path right - grow, HP6, exit room, go back and get key - go through middle room, up stairs - roll clip left eyegore, open left door, follow path - blow open wall - get MOLE MITTS (before: - get MOLE MITTS, get 100r chest (390r) - S&Q
(before: - In first room, get 50r digging right (440r)
COUNT: HP6, 190r (before: COUNT: HP6, 440r) KINSTONES: 1 B6 2 BL 1 RE 0 R< 1 R3 (before: KINSTONES: 4 B6 2 BL 1 RE 1 R3 1 R<)
BOOK 1
- at FoW entrance, go west, shrink, center vine, get cave HP7
- S&Q
- warp to Lake Hylia
- FUSE + TALK with minish (R3)
- Leave Lake Hylia to the left
- Dash into tree, get HP8, grow (before: - warp to HT, buy picolyte (240r)
- Get OG off the stairs in LLR - exit south, dash left to Western Woods)
- Dash to cave left of Hyrule Town and get R< - dash north to Trilby Highlands)
- Use glitch + picolyte to farm kinstones - go left, FUSE with guy in the tree (RE)
- Walk right to enter HT - save + kinstone farm outside tree)
- Leave HT to the left - go south, get HP in tree (HP8)
- go down, FUSE with guy in the tree (RE) - go south, fuse with minish (BL)
- go south, get HP in tree (HP9) - S+Q
- go south, fuse with minish (BL) - go right, FUSE + TALK with tingle (GP)
- S+Q - warp to HT, get WATER
- Enter HT - dig into HT cave
- Get WATER, fuse with people 1 R> R3 RE each in chests
- Dig into HT cave 100r chest in basement (340r)
1 R> R3 RE each in chests - S&Q )
Leave cave
COUNT: HP10, 90r (before: COUNT: HP9, 500r) KINSTONE: 1 B6 0 BL 1 RE 1 R3 2 R> (before: KINSTONE: 4 B6 1 BL 2 RE 2 R3 2 R>)
(Which and how many blue and red kinstones you have to get now depends on how many you got while farming green ones with the picolyte.)
BOOK 2
- library, FUSE with floor 1 old man if possible
- FUSE with floor 2 old man (GP, double check this)
- minish, fuse with first minish if possible, TALK to him
- grow, TALK to librarian twice
- FUSE anyone on way to simon simulation
- FUSE with zill next to simons (G[)
- simon simulations HP11 (80r) (before: - simon simulations HP10 (490r)
- FUSE with zill again (GP)
- FUSE anyone on way to cafe
- in cafe, FUSE with mama (G<)
- FUSE anyone else in cafe
- push bookshelf, shrink, go into upper minish hole
- FUSE with town minish if possible
- east to stockwells via minish path, fall, get BOTTLE
- minish, go up, ocarina glitch, knock down book2 and fall
- talk to ground-level minish, leave house
- FUSE and talk with dog (SHARED)
- carpenters house, FUSE if possible
- leave, get WATER, go to dr. lefts house
- douse fireplace, get BOOK2
- carpenters house, FUSE with all if possible
- minish, dr left, climb chimney
- follow path to POWER BRACELETS
- S&Q
COUNT: HP11, 80r (before: COUNT: HP10, 490r) KINSTONE: 1 B6 0 BL 1 RE 1 R3 2 R> (before: KINSTONE: 4 B6 1 BL 2 RE 2 R3 2 R>)
BOOK 3
(before: - WHITE PICOLYTE (290r)
- FUSE with well ladies if possible)
COUNT: HP11, 80r (before: COUNT: HP10, 110r) KINSTONE: 0 B6 -1 BL 1 RE 1 R3 2 R> (KINSTONE: 3 B6 0 BL 2 RE 2 R3 2 R>)
SIDEQUESTS 2
(before:- FUSE with wind tribe man in NW house (R3)
- go to tribly
- get R> in river dig cave)
- dig other cave, get BL + B6 + FUSE wall (B6)
- ladder, FUSE with knuckle (G[) and minish (G<)
- open 50r chest in cave (160r) )
COUNT: HP14, 80r (before: COUNT: HP12, 160r) KINSTONE: 0 B6 -1 BL 1 RE 0 R3 0 R> (before: KINSTONE: 3 B6 1 BL 2 RE 2 R3 2 R<)
TEMPLE OF DROPLETS - any% route
(before: - 50r chest in lilypad maze (210r)
get BL chest after first element melt
B I G O C T O
COUNT: HP14, 180r (before: COUNT: HP12, 210r) KINSTONE: 0 B6 0 BL 1 RE 0 R3 0 R> (before: KINSTONE: 3 B6, 2 BL 2 RE 2 R3 2 R<)
MORE SIDEQUESTS - warp to HT, go west (before: - - dig other cave, get BL + B6 + FUSE wall (B6) - - ladder, FUSE with knuckle (G[) and minish (G<) - - warp to HT - ) - go north - MAGICAL BOOMERANG (get all but SE chest for RE R3 R>) - 3 sword - warp to HT - FUSE with din (RE) - FUSE with zill south of inn (G<)
(before: - WHITE PICOLYTE + on-path FUSIONS (10r)
- HP13 in SE tree
- FUSEx2 blacksmith (R> GP)
- FUSE minish in SW house (R>)
- HP14 in water minish cave
- S&Q )
COUNT: HP14, 80r (before: COUNT: HP14, 10r) KINSTONE: 1 B6 2 BL 2 RE 2 R3 2 R> (before: KINSTONE: 4 B6 3 BL 3 RE 4 R4 2 R>)
PALACE OF WINDS - any% route
(before: - 100r from two spikeball enemies (110r)
COUNT: HP15, 80r (before: COUNT: HP15, 110r) KINSTONE: 1 B6 2 BL 2 RE 2 R3 2 R> (before: KINSTONE: 4 B6 3 BL 3 RE 4 R3 2 R>)
ROYAL VALLEY
COUNT: HP18, 399r (before: COUNT: HP18, 30r) KINSTONE: -1 B6 1 BL 2 RE 2 R3 2 R> (before: KINSTONE: 2 B6 2 BL 3 RE 4 R3 2 R>)
DARK HYRULE CASTLE
HYRULE CASTLE GARDEN CLEANUP
COUNT: HP21, 30r (before: COUNT: HP21, 30r) KINSTONE: -1 B6 1 BL 1 RE 2 R3 2 R> (before: KINSTONE: 2 B6 2 BL 2 RE 4 R3 2 R>)
MINISH WOODS CLEANUP
COUNT: HP23, 399r (before: COUNT: HP23, 30r) KINSTONE: -1 B6 1 BL 1 RE 1 R3 3 R> (before: KINSTONE: 2 B6 2 BL 2 RE 3 R3 3 R>)
MT CRENEL CLEANUP
COUNT: HP27, ~419r (before: COUNT: HP27, 290r) KINSTONE: -1 B6 0 BL 1 RE 0 R3 3 R> (before: KINSTONE: 2 B6 1 BL 2 RE 2 R3 3 R>)
WIND RUINS CLEANUP
COUNT: HP27, ~419r (before: COUNT: HP27, 290r) KINSTONE: -1 B6 0 BL 0 RE 0 R3 3 R> (before: KINSTONE: 2 B6 1 BL 1 RE 2 R3 3 R>)
LAKE HYLIA CLEANUP
COUNT: HP32, ~619r (before: COUNT: HP32, 490r) KINSTONE: -1 B6 0 BL 0 RE 1 R3 2 R> (before: KINSTONE: 2 B6 1 BL 1 RE 3 R3 2 R>)
E HYRULE FIELD CLEANUP
COUNT: HP34, ~619r (before: COUNT: HP34, 890r) KINSTONE: -2 B6 0 BL 0 RE 1 R3 2 R> (before: KINSTONE: 1 B6 1 BL 1 RE 3 R3 2 R<)
CASTOR WILDS CLEANUP
COUNT: HP37, ~619r (before: COUNT: HP37, 890r) KINSTONE: -2 B6 0 BL 0 RE 2 R3 2 R> (before: KINSTONE: 1 B6 1 BL 1 RE 3 R3 2 R>)
HYRULE TOWN CLEANUP
COUNT: HP39 (before: COUNT: HP39) KINSTONE: -2 B6 0 BL 0 RE 1 R3 2 R> (before: KINSTONE: 1 B6 1 BL 1 RE 2 R3 2 R>)
VEIL FALLS - Go to Veil Falls via NHF, directly - Get both HP40 (plain sight) and HP41 (dig cave) - go to the top of the mountain (VEIL FALLS WIND CREST) - give shield to biggoron
COUNT: HP41 (before: COUNT: HP41) KINSTONE: -2 B6 0 BL 0 RE 1 R3 2 R> (before: KINSTONE: 1 B6 1 BL 1 RE 2 R3 2 R>)
CLOUD TOPS
COUNT: HP41 (before: COUNT: HP41) KINSTONE: -2 B6 0 BL 0 RE 1 R3 1 R> (before: KINSTONE: 1 B6 1 BL 1 RE 2 R3 1 R>)
ENDGAME - warp to SHF - FUSE tingle (R3), talk to him TWICE, get TINGLE STATUE - Enter HT from south - fountain HT HP42 - S&Q
COUNT: HP42 (before: COUNT: HP42)
KINSTONE: -2 B6 0 BL 0 RE 0 R3 1 R> (before: KINSTONE: 1 B6 1 BL 1 RE 1 R3 1 R>)
RIP FUN - FIGURINES AHHHH - Carlov medal ( http://pastebin.com/feBUF5a9 ) - talk to cafe man - figurines HP43 - S&Q - warp to veil falls - jump down left, get HP44 from waterfall cave - warp to cloud tops, climb down - Swag Shield