Whenever Link is about to enter a door, the camera swings around so that Link and the door are centered on the screen. In some places, it is possible to get the camera stuck at this angle.
Walk up to a door so that the camera changes its position, then use C to enter first person mode. Stand on the right side of the door and hold up and right while looking to the left, so that the camera view starts to jitter. Once the camera is jittering, exit first person mode and immediately run backwards out of the door zone. If done correctly, the camera will remain at the same angle, and will not rotate around Link as he moves.
The camera will become stuck in place with the following exceptions:
This camera lock has no known uses at this time.
Some bushes that Link can carry around get drawn and updated by an actor called V_Clip. V_Clip is an actor that either allows the bush to load, or to unload. If you enter a V_Clip that unloads bushes while holding one in your hands, the bush will unload but Link will still be carrying something invisible. If Link is carrying an invisible bush, making the camera point towards where it unloaded allows you to get a lot of speed and perform a jump. This requires geometry to exist between your current position and the position where the bush unloaded. This technique can be used in Lanayru Desert to get to the Lanayru Gorge early without the use of Back in Time for example.
Areas that contain both bushes and V_Clip are: Skyview, Faron Woods, Lanayru Desert, Shipyard and Lanayru Gorge.
If you interrupt the skulltulla death animation with a bomb explosion, the skulltulla's dark corpse will never vanish.
Actors that push Link around without being pushed by him can push Link out of bounds while he is hanging from a ledge.
Dying and getting revived with a fairy can allow Link to fit through slightly smaller gaps than usual.
When dying with a fairy in a bottle, the game will start an internal timer, and wait until Link is grounded before reviving him with the fairy. If Link can't get grounded for whatever reason before that timer runs out, the game will proceed to void Link out, and respawn him at his last safe position.
In Skyward Sword, it is possible to get a long jump attack by targetting something that is standing above ground that is higher than you. It does not give enough extra distance to have many uses in speedruns: its main use is in the Wisdom Room of Sky Keep where it helps to avoid using the double clawshots.
While the Clean Cut minigame owner only asks for 10 rupees in the US 1.0 version, you actually need 20 rupees to play it. This was patched in later versions.
This glitch is famous and prompted Nintendo to release a patch. This only occurs on 1.0 versions of the game. After meeting with Levias, complete the Lanayru Song of the Hero quest. Once that is done, go back to the Lanayru Mines and talk to Golo again. This will set the flag that you have started the Lanayru Song of the Hero quest again, despite the fact that you've already completed it. This makes it impossible to start the other quests.
Contrarely to popular belief, the glitch is not related to doing the Lanayru Song of the Hero quest first. It can also happen when doing it second.
On the following versions, this glitch was patched. The way it works is the following: Golo checks for if you've watched the Lanayru Gorge Intro Cutscene to know if he should congratulate Link for finding the dragon's territory, or if he should give you a hint to find it. On US 1.0, talking to Golo after watching the Lanayru Gorge cutscene triggered the Lanayru SotH quest. This causes the game breaking glitch if done after finishing the Lanayru SotH quest. On the other versions, triggering the Lanayru SotH quest only happens by talking to Golo before watching the Lanayru Gorge intro cutscene, which fixes the softlock (since it is impossible to finish this song of the hero quest before watching the lanayru gorge intro cutscene).
Trigger a textbox during the Zelda tutorial (by picking up a rupee, or activating the life tree seedling for example). When Zelda attempts to talk to Link again, it will trigger the textboxes with ids that follow the textbox you just triggered. This is a funny effect but it is unfortunately useless.
If you attempt to pour water on a Chu, the game crashes.
On the US 1.0 version of the game, if you save your game on Hero Mode after defeating Demise and watching the Credits, your savefile will be saved in Hylia's Realm, but your respawn stage will be set to the final credits stage, which is the Sealed Grounds Spiral with the Statue of the Goddess. Thus if you load your game after saving on that prompt and die, you will respawn on that Sealed Grounds Spiral stage but on the layer used for the cutscene (layer 13) and you will be able to listen to the harp music.
This was patched for all other releases of the game.