Zuggle is a glitch that allows the player to hold multiple weapons at the same time. Zuggle allows for the capabilities to clip through objects, do more damage, cause issues with Link's character model, and much more.
Disclaimer: Zuggle does not work as of June 2023 on any version of the game past 1.1.1
Before getting into how to perform the glitch and the different effects it can have it is important to first understand how it works.
When dropping an item in an area it cannot be dropped a desync occurs between the overworld and the menu. The menu thinks the item cannot be dropped and leaves it in the inventory where as in the overworld the item is "dropped". So by dropping two weapons one after the other it allows another item to be equipped over the held item resulting in link holding multiple weapons.
There are multiple ways to perform zuggle I will be going over each of them.
This method utilizes delaying the activation of the map ability in order to have Link drop an item and have the map immediately appear rather than timing a pause unpause.
To perform:
If done successfully you should have two weapons being held in Link's hand.
This method involves dropping a bunch of equipment in between Link and a wall in order to prevent an item from being dropped.
To perform:
If done correctly you should be holding two weapons. If you are not you either were not the right distance from the wall, had bad timing with the pause and unpause, or did not have the space between Link and the wall blocked up.
Another small note is that in version 1.0 you can do this anywhere and don't need a wall.
One of the first uses of this glitch was a method to get the Master Sword from the opening sequence into your inventory since it has infinite durability.
Because of the difficulty to explain here is a video outlining the steps:
This is another very useful iteration of Zuggling allowing you to clip through any floor as long as you have at least two weapons and a control stick.
To perform:
This is a glitch that allows you to transfer one weapons durability to another weapon.
To perform: