Originally discovered by Physioninja on May 26th 2023
Fuse Entanglement is a glitch whereby an object acts as though it is fused to Link's shield, despite being able to be interacted with and not visually being fused. It is most often used in the context of Pocket Rocket (see below), however it can also be used for other tricks such as Fuse Entanglement Duplication (also see below).
If you go too early, the Fuse sound effect will play and the shield will have the item attached. Going too late will miss the press and nothing will happen. Because of this, it's best to time the ZL press late, so that failing gives you a chance to try again.
Pocket Rocket is an application of FE where we can gain speed and height. It's heavily used in many speedrun categories that are able to use this since it's by far the fastest movement method.
This consumes rocket duarbility on every "pump" (every time Link resets his shield jump) which will eventually cause the shield to run out of durability and break, so be careful when considering what shields to use in a run. On 1.0, the rocket on the weapon will stay active constantly and never be consumed. This is not the case on 1.1.x and if you leave the rocket out for too long it will be consumed and you will have to set up Pocket Rocket once again.
FED allows us to transmutate one piece of equipment (weapons, bows, or shields) into another. it requires two items, a donor item and a target item.
There are other ways of performing the desync, but in most cases it's easiest to simply delete the fuse.