Navigation
Any% (Late Bombs)
Play on Italian if you have a PAL Wii U or Spanish if you have an NTSC Wii U. If you have Japanese Wii U...I'm sorry but you'll have to use Japanese.
This route loses around a few seconds to the bombs skip route. This route obtains the bombs for an easier Morth Hover.
It is best to learn from both this written route and by watching a high level run of the game as not every single small detail is explained in this route (otherwise this document would be like 50 pages long).
Please feel free to join our discord server if you have questions about anything in the run.
Outset
- Start the run on Normal Mode
- Outset Escape WARNING: PLEASE BE CAUTIOUS WHEN ATTEMPTING MANUAL SUPERSWIMMING TO AVOID STRAINING YOUR HANDS. TAKE BREAKS FREQUENTLY.
Dragon Roost Island
- Wind Waker
- Rock Jump/Skip , Blow up rock or jump past it, Quill Cutscene, Inside
- Delivery Bag Cutscene, Delivery Bag
- Navigate up to Medli, Father’s Letter, down to Komali, Show Father’s Letter
- Navigate out to Pond area, Talk to Medli, Throw to opposite ledge, Bottle
- Get Water, Pour on bomb, Blow up rock to fill pond
- Throw Bombs into falling statues (optional bomb boost past second statue, risky and saves one second)
- Enter Dragon Roost Cavern (DRC)
Dragon Roost Cavern (Swordless)
- Pull Blocks, take small pot and throw at bokoblin to knock stick out of hand
- Take stick with fire from bokoblin, light torches, small key
- Open door, break wooden barrier with rock/pot, roll into cutscene
- Navigate around big room, roll into rock explosion cutscene
- Water Pot Cutscene skip, climb ladder until third rung from top, wait for chu to jump, then continue
- Let bokoblin break wooden barrier, get sword by throwing pot at, break next 2 wooden barriers (throw sword at second one)
- Small Key, throw pot to activate bomb and blow up rock, roll into explosion Open locked door
- Throw rock at bokoblin and take stick, burn wooden barrier, step on switch, outside
- Climb ladder (wait for lava cycle if necessary), Jump over sidle gap, frame perfect roll over ledge moving gap
- Blow up rock, Rat Room, Pull blocks, KoRL text, light stick on fire, throw at wooden barrier, small key
- Open Door, small key, open door
- Grab torch, light on fire, burn wooden barrier, light torches
- Roll across bridge, triple bokoblin room (kill first one, lure second and third ones together to kill both at once)
- Get water pot, walk around magtail, then throw
- Blow up rock in front of door, roll as rock explodes Outside
- DRC Miniboss Fight with bokoblin sword, Grapple Hook, Savewarp (to outset)
Forsaken Fortress 1
- Item Slide superswim from Outset to Northern Fairy Isle Submarine
- Get caught by lantern moblins
- Escape Jail
- Go out the left door
- Clip down to courtyard. Go near gossip stone trigger on stairs to trigger sword. Do not trigger the gossip stone text, but you must go near it in order to make the sword spawn at the top of FF1.
4.[ Ladder Skip((harder) OR Item Slide across FF1 to ladder near the end[(https://www.zeldaspeedruns.com/twwhd/dungeons/forsaken-fortress#skip-the-moblin-room-swordless)
- Item Slide accross first sidle gap
- Item Slide across second sidle gap
- Use Grapple Hook on Bokoblin to skip spike cutscene
- Hero's Sword, FF1 Door Clip, Enter the Loading Zone with Pause Storage
- Watch cutscene, savewarp after the 2nd fadeout (Windfall Cutscene Skip)
Bomb Bag, Leaf and Quiver
- Item Slide Superswim from Windfall to Thorned Fairy Island
- Quiver Early, Escape Thorned Fairy (Note: There is a lot of freedom for when to do these fairy islands)
- Superswim away from Thorned Fairy to Eastern Fairy Island or savewarp to windfall and then superswim to Eastern Fairy Island
- Bomb Bag Early, Savewarp
- Item Slide Superswim to Dragon Roost Island Beedle Ship
- Enter Beedle's ship, Leave, Item Slide Superswim or Island Hop void-out to spawn inside KoRL (this triggers the last savewarp flag)
- Savewarp (to respawn at the Dragon Roost shore)
- Item Slide Superswim from DRI to Forest Haven
- Item Slide clip into FH
- Enter Forest Haven with Pause Storage
- Maneuver to the Deku Tree blind, Kill the Chus blind and savewarp after the fadeout for Deku Tree Cutscene Skip
- Item slide Clip into FH again, Get Leaf, Savewarp
Early Master Sword
- Beedle Superswim from Forest Haven to Forsaken Fortress 2
- Clip into FF2, Item Slide up FF2 with sword slash across big gap
- Phantom Ganon Trigger Skip and Door Clip
- Enter the Loading Zone with Pause Storage, Savewarp for Helmaroc Cutscene Skip
- Item Slide up Helmaroc Room
- Helmaroc Skip, Item Slide to Ganondorf room, open door.
- Watch Early Master Sword Cutscene (Change clothes, obtain Master Sword, obtain Hero's Shield), watch cutscenes
Hyrule 2
- Item Slide Clip past Hyrule Castle
- Knockback Cancel, Barrier Skip, pause for a moment and laugh at the barrier, then Item Slide onward to Ganon's Tower
- Enter Trial area, Item Slide and enter Earth Temple Trial, [pick up bomb drop] in coffin, leave
- Trials Skip with bomb roll clip
- Get magic in skull if necessary before room with torchs cutscene
- Phantom Ganon Maze and beat Phantom Ganon for Light Arrows
- Shoot Phantom Ganon with Light Arrow, break the stone wall with his sword
- Shoot all mobs in final staircase with Light Arrows and Item Slide up the room between enemies, get max magic
- Grand Staircase Skip, Enter the Loading Zone with a Sidehop Pause Storage, Savewarp for Puppet Ganon Cutscene Skip
- Item Slide up the Staircase again, Enter Puppet Ganon. During the fight, damage down using puppet ganon in second and third phase
- Climb red rope, skip first grapple spot (chain clip) and grapple to the top of the infrastructure, OPEN THE WARP POT
- Perform The Morth Hover
- Enter the Ganondorf Loading Zone with Pause Storage, Savewarp for Ganondorf Cutscene Skip
- Item Slide up the Staircase again, take the warp pot, take damage from morths on fire + chain
- Perform The Morth Hover again
- Enter Ganondorf (use the grapple hook on Zelda to refill health if necessary)
Last updated 10/11/2021
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GiantClam