Damage Numbers and Boss HP
Note: For the sake of simplicity, all numbers on this page have been divided by 4.
Damage numbers
- Lv. 1 slash/dash = 1 damage
- Lv. 1 spin attack = 2 damage
- Lv. 2 sword (Sword, Master, Fierce) slash = 2 damage
- Sword beam = 1 damage
- Lv. 2 dash = 1 damage
- Lv. 2 spin attack = 4 damage
- Close-distance Fierce-spin sword beam = 4 damage
- Spin Attack Attire's spin attack = 4 damage
- Ninja Gi dash = 3 damage
- Cacto Clothes contact = 2 damage
- Bomb = 2 damage
- Against Links = 1 damage
- Against Links + holding the bomb while totemed = 2 damage
- Big bomb = 4 damage
- Arrow = 1 damage
- Lv. 2 boomerang = 1 damage
- Fire gloves = 1 damage
- Lv. 2 fire gloves = 2 damage (per fireball)
- Lv. 2 gripshot = 2 damage
- Hammer = 3 damage (when not OHKO)
- Lv. 2 hammer = 6 damage (when not OHKO)
- Thrown object (pot, bush, doppel, orb, statue) = 1 damage
- Totem Armos bump = 1 damage
Boss HP
Unless otherwise stated, it can be assumed that:
- HP is not shared between any given boss's phases
- Damage numbers are applied the same as usual (if the boss isn't immune to the source of damage)
(1-2) Buzz Blob
Low - 4 HP
Mid - 4 HP
High - 4 HP
(1-4) Margoma
2 discs - 6 HP
3 discs (1) - 6 HP
3 discs (2) - 6 HP
Bouncing eyeball - 15 HP
(2-2) Buzz Blob Queen
16 HP, shared between all 4 phases
- Moves to the next phase after dealing 4 or more damage in a single phase
(2-4) Arrghus
Submerged - 2 HP per eyeball
Free-floating - 2 HP per eyeball
Free-floating (2) - 42 HP
- Can only deal a max of 14 damage per cycle
(3-2) Hinox Brothers 1
Red Hinox (lone) - 15 HP
Red Hinox (front cart) - 15 HP
Green Hinox (hind cart) - 10 HP
(3-4) Hinoxes
Hinox (lone cart) - 8 HP
Hinox (cart 1) - 8 HP
Hinox (cart 2) - 8 HP
(3-4) Moldorm
Ground - 3 HP
Raised - 6 HP
Highest - 1 HP
(4-2) Freezlord
Spinning - 5 fireballs per part (for all 3 parts)
Jump and stomp - 14 fireballs
(4-4) Blizzagia
Lunging - 4 hammers
- 1 damage per hammer
- 2 damage per lv. 2 hammer
Circling (mask on) - 6 hammers
- 1 damage per hammer
- 2 damage per lv. 2 hammer
Circling (mask off) - 23 HP
- Damage works like normal in this phase; ex.:
- 1 damage per slash
- 3 damage per hammer
- 6 damage per lv. 2 hammer
(5-2) Hinox Brothers 2
Green Hinox (left) - 8 HP
Red Hinox (right) - 6 HP
Green Hinox (lone) - 12 HP
(5-4) The Lady's Pets
Margoma-like - 16 HP
- Retaliates after dealing 8 or more damage
Moldorm-like
- Lowered - 3 HP
- Raised - 1 HP
Arrghus-like - 28 HP
- Can only deal a max of 14 damage per cycle
(6-2) Vulture Vizier
Perching - 10 HP
- Will fly away (end of a cycle) when either...
- Damage exceeds 5
- 3 hits of any damage are dealt
- Ex.: Most damage you could do is 5 damage + spin attack attire's spin attack (9 damage total)
- If you deal its remaining HP off with a lv. 2 gripshot, it will be in an odd "0 HP" state where it won't move on to the "going wild" phase until immediately after it's stunned again
Going wild - 5 HP
- No invulnerability frames are shared between each player
(6-4) Stalchampion
Phase 1 - 10 hammers
Phase 2 - 10 hammers
- Can only deal 4 damage per cycle in both phases
- 1 damage per either lv. 1 or lv. 2 hammer
Floating head - 20 HP
- Everything will deal only 1 damage
(7-2) Grim Reapoe
Little Poes - 2 HP per Poe
Grim Reapoe (lower) - 8 HP
Grim Reapoe (higher) - 8 HP
(7-4) Prismantus
Colored segments - 2 HP (all 3 phases)
- Everything will deal only 1 damage
Phase 1 eye - 5 HP
Phase 2 eye - 8 HP
Phase 3 eye - 8 HP
(8-2) Gigaleon
Bomb phase
- Either 3 bombs or 1 big bomb
Phase 2, 3, 4 - each phase 4 HP
- Can only deal a max of 4 damage in a cycle
- Reaching 4 total damage in both phase 2 and 3 will immediately end the current cycle (cycle = stunned by the wind)
- Ex.: Dealing 3 damage in one cycle in phase 3, then dealing 1 damage in the next (for 4 total damage for phase 3) will immediately end the cycle
- Everything will deal only 1 damage
Lying on the floor - 12 HP
- If you take too long, Gigaleon will get back up and start phase 4 again with 1 HP, as well as reset phase 5's HP back to 12
- Everything will deal only 1 damage
- Invulnerability frames are independent of each player (faster for all three players to attack at once)
(8-4) The Lady
Standing in the center/berserk swiping - 10 HP, shared between both phases in portions of 5 HP
Energy ball tennis - 10 HP
"Showstopper" form - 25 HP
- Raises platform at 5 HP or less left
(DoT) Shadow Links
20 HP per Shadow Link
All normal damage values apply, in addition to:
Last updated 12/02/2024
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Koopary