The positions that each player stands on the Triforce gate will determine where they spawn in the next map or after certain cutscenes ends.
(todo: video of a basic example of this)
The following list consists of stages either where players are spawned further apart from each other than usual, or where spawn positioning is crucial to catching a cycle or performing a specific strategy.
(todo: add example images for each stage)
Positioning in single player is important to keep in mind to save a cycle on the rising/lowering lava.
In single player, knowing where each doppel spawns will make catching the first lava pillar cycle easier.
For some reason upon triggering the enemy wave cutscene, each player will be relocated to specific spots in a cluster based on the Triforce positioning in stage 1.
The spawn positions here are important to catching the first platform cycle at the southwest.
This positioning will determine where each player is positioned at the start of each phase of the battle.
Position the player holding the Gripshot on the left or right for the transition to stage 4. After the boss intro cutscene, the player will be positioned to be able to grab a bomb and toss it into the Margoma-like quickly enough. This prevents having to deal with luck-based movement from the Margoma-like on the first cycle.
For single player, position green Link to spawn in the middle to make catching the platform cycle at the end slightly easier.
Mainly for multiplayer.
Red → left | Green → center | Blue → right
Mainly for multiplayer.
Blue → left | Red → center | Green → right
Red → left | Blue → center | Green → right
Useful for routing a way to catch the first moving platforms cycle.