Back in Time (BiT)

Discovered by TheOnlyOne

Description

Back in Time (BiT) is a glitch that exists in Skyward Sword, Twilight Princess, and Wind Waker. It allows you to retain control of Link while on the title screen. Each of these games activate BiT differently, with very different behaviors and uses.


How To

To activate BiT, first die. Some useful methods of dying:

  • The earliest place to die in the game is to jump off the wooden stairs/bridge leading to the Goddess Statue. You should run up the post on the right side at the top. If done right, Link will jump off the top of the post, land on the ground below, and take damage.
  • Once you get bombs, it is usually fastest to use bombs to kill yourself. Since you will often save before activating BiT, the bombs used to kill yourself will be replaced after BiT.
  • You can also use a Corrupt File (see below) to activate BiT. This is most useful before bombs, but can also be used to activate BiT off save prompts or when you have so much health that dying with bombs is slower.

Then on the continue prompt, choose continue and reset the game immediately afterwards. You have about a half-second window in which to reset, and you can reset the game with either the Reset button on the Wii or the Reset option in the Home Menu.

If done correctly the title screen will show and Link will spawn in mid-air and fall into a void. He is then dropped back on solid ground by a non-existing Skyloft Knight, and a glitched cutscene will play. You should then gain control of Link, and be able to move around Skyloft.

If the title screen loads normally, then you likely reset before selecting continue. If the game turns black and freezes, then you reset the game too late.


BiT Skyloft

When you start the Back in Time Glitch (BiT), a different version of Skyloft is loaded. Performing a BiTSave will load you in this alternate version of Skyloft as well.

This version of Skyloft has some key differences from the regular Skyloft:

  • The door into the Goddess Statue is open.
  • The Bazaar carpets aren't loaded.
  • Trigger zones aren't loaded.
  • NPCs aren't loaded.
  • There is a heavy bloom effect, and the colors are much brighter.
  • Both gates to the Academy are shut while in BiT. They can be opened using BiTMagic (see below); in addition, when you perform a BiTSave, the gates will be open or closed depending on the file you loaded.
  • The game is in Normal Mode while in BiT. After you perform a BiTSave, the mode will revert to that of the loaded file.

Because the Goddess Statue door is open, it is possible to perform different sequence breaks, such as Early Goddess Sword and Skipping the Sailcloth.


Effects

There are a number of bizarre things that can happen during BiT, many of which will crash the game.

  • Staying on the title screen for too long will cause the prologue to play, ending BiT.
  • You can freely press A and B to open/close the file select screen. You can load, delete, copy, or create a new game from here. Note: You must copy while the map button is disabled to prevent the game from crashing, as they both use the '+' button.
  • Entering a new area will not deactivate BiT.
  • Dying while in the BiT will generally cause the game to crash.
  • Attempting to open the Menu with '1' or the Map with '+' will cause the game to crash.
  • Entering The Sky will cause the game to crash.
  • Re-entering the main Skyloft area during the day will cause the game to crash. Usually you can re-enter during the night.
  • You can enter most other areas without crashing, including the Waterfall Cave, the Goddess Statue, the Bazaar, the Academy, and most houses.
  • Beds work during BiT.
  • You can jump off the side of the bridges leading to the Academy to get to the other side of the gates. If you press 'B' while falling, you lose control of link when he is placed on the ground again, resulting in a softlock.
  • If a file has certain cutscenes unlocked (such as the opening of the Thunderhead), the cutscene will trigger when you select it, unless a different cutscene or dialog box delays it. After the cutscene finishes you no longer have control of Link.

BiT Glitches

The two main glitches performed with BiT are the BiTSave and the BiTWarp, as well as the Early Thunderhead trick and the Early Life Tree Seedling trick. These all have their own pages. Some other BiT glitches follow:

Corrupt File

Discovered by CloudMax

While in BiT, start deleting a file. While the file is still deleting, save at a statue. After the game is done deleting and saving, the file will appear to have one heart, and the name will be a blurred mark. When the file is loaded, Link instantly dies. This is useful for activating BiT easily.

BiTMagic

Discovered by indykenobi and Testrunner

BiTMagic is a method of opening the upper and lower academy gates in BiT. To do this, you must have a saved file with the following properties:

  • The file is saved in Deep Woods (at either statue).
  • The switch to open Skyview Temple has not been activated.
  • The log above the In the Woods statue in Faron Woods has been pushed down.

If you copy a file with these properties into slot 3, then when you next enter BiT, both gates will be open. If you have this file in a different slot, then you can open the gates in BiT by selecting that file.

This trick prevents you from having to run off of Skyloft to reach the Upper and Lower academy statues in BiT, saving about 8-10 seconds per BiTSave/BiTWarp at those statues.


Loading information in BiT

Discovered by CloudMax

While the Back In Time Glitch (BiT) is active, it is possible to load items and other information from the other save files by performing a number of actions.

In all cases, the file that the information is loaded from whichever file you have selected when the action occurs. If you haven't selected a file, it will use file 3. If file 3 is empty, it will use file 2, and if that file is empty, it will pick file 1. If all of the files are empty, it will use a BiT file.

Note that some of this documentation may be inaccurate.

File Selection

Whenever you select a file in the file menu, some things change on your BiT file.

  • How many rupees you have.
  • How many rupees you can carry.
  • Whether or not you have a sword. (You must actually select a file for the sword to appear)

The rupee effects doesn't occur until your rupee count changes or you perform the items/loading zone/chest methods.

Saving

When you save over a file during BiT, you will transfer different things from that file.

  • Which interface option you've chosen.
  • Whether or not the B/-/d-up button is disabled.
  • How many pouch slots you have.
  • Which dowsing options you've unlocked.
  • If you're playing in Hero Mode or not.
  • If you have saved your loftwing or not.
  • If Fi is unlocked or not. (You must have a sword equipped to call Fi)

Note: To unlock Fi using the Saving method, you have to combine it with the item method.

Collecting Items

Picking up a Stamina Fruit, Heart, Rupee, or other item with a text box updates the following information:

  • Which items you have unlocked on B.
  • Whether or not you have the following items:
    • Goddess Harp
    • Water Dragon's Scale
    • Sailcloth
    • Fire Earrings
    • Digging Mitts
    • Tablet Pieces
    • Stone of Trials

Loading Zones

Entering a loading zone updates the following information:

  • Which sword you have equipped.
  • Which tunic you have equipped.
  • If Fi is unlocked or not. (You must have a sword equipped to call Fi)
  • Which interface option you've chosen.
  • Whether or not the B/-/D-up button is disabled.
  • How many pouch slots you have.
  • Which dowsing options you've unlocked.
  • If you're playing in Hero Mode or not.
  • If you have saved your loftwing or not.
  • Which items you have unlocked on B.
  • Whether or not you have the following items:
    • Goddess Harp
    • Water Dragon's Scale
    • Sailcloth
    • Fire Earrings
    • Digging Mitts

Cutscenes

Starting a cutscene will update the following information:

  • Whether or not the B button is disabled.
  • Which dowsing options you've unlocked.
  • If you're playing in Hero Mode or not.
  • Which interface option you've chosen.

Opening Chests

Opening a chest will update the following information:

  • Which interface option you've chosen.
  • Whether or not the B/-/d-up button is disabled.
  • How many pouch slots you have.
  • Which dowsing options you've unlocked.
  • If you're playing in Hero Mode or not.
  • If you have saved your loftwing or not.
  • Which items you have unlocked on B.
  • If Fi is unlocked or not. (You must have a sword equipped to call Fi)
  • Whether or not you have the following items:
    • Goddess Harp
    • Water Dragon's Scale
    • Sailcloth
    • Fire Earrings
    • Digging Mitts
    • Tablet Pieces
    • Stone of Trials

Saving Flag Glitch

When you save, a saving flag is set. If you try to reset the game while the saving flag is set, then all audio is removed and your buttons no longer work. The game will reset once the saving flag is removed. This is done to prevent save corruption by turning off the Wii while saving.

While in BiT, load a file, and save right before the screen fully fades to black. If done right, the saving message should not appear. What will happen is that the saving flag is set, but no save is done, and your file is loaded normally and can be played normal. You will know that the save flag is set if you cannot press the Home button.

When the saving flag is set, attempting to reset the game will result in the Saving Flag glitch. Audio is removed and buttons do not work. You can still use the control stick (to move Link) and use Motion+ (to slash your sword). You can still enter loading zones, and areas are loaded as normal, but the Saving Flag glitch is still in effect. All triggers work normally.

Anything that requires button input is impossible, such as progressing through text and saving. This makes this glitch nearly useless.

Note: Saving at a statue will set the saving flag again, and then remove it when the save is complete, which fixes the saving flag glitch.


Loading Glitches with BiT

These are some loading glitches that allow you to load your file in BiT in unusual ways.

Doors/Beds/Loading Zones

While in BiT, open a door and load a file at the same time. Your file will be loaded in the Area that the door led to.

Loading zones and beds are a little harder, but they are the exact same concept as with the doors. Enter a loading zone, such as to the Goddess Statue or the Waterfall Cave. Load your file as the screen starts to fade to black. BiT should end and the file will load in the Area you were entering.

Continue

If you die during BiT and then choose continue and load at the same time, the file you loaded will warp to the respawn location that was set during BiT. BiT is ended.

If no respawn location has been set (i.e. you died with out entering an new Area during BiT), you'll freeze and get a black screen.

Last updated 06/13/2016 – indykenobi