When you first enter Earth Temple, turn and face the entrance and press Z so that the camera is facing the stairway exiting the temple. Then run away from the entrance towards the camera. Since the rising lava platforms are off camera, they won't move until you are close enough to them. This allows you to skip the first lava platform and jump directly to the second, and from there quickly get to the drawbridge gate.
When using the bomb flower to explode the rocks leading to the Bomb Bag, it is possible to skip the cutscene showing the rocks exploding by entering the small crawlspace when the cutscene would trigger. Although the cutscene does not trigger, if the bomb is close enough to the rocks, they will still explode
It is possible to skip the cutscene at the start of the Dual Lizalfos fight by using the Slingshot to hit one of the two Lizalfos before jumping to the central platform. This immediately triggers the fight, thus skipping the cutscene.
Peg skip is a way to avoid pushing in the second peg to raise the bridge platforms in Earth Temple. While pushing in the first peg, Z-target at the correct angle. As the peg is about to get pushed in, perform a front hop by pressing A, and for insurance add a jumpslash by swinging the Wiimote. If your angle and timing was correct, you should land on the very corner of the third platform as it rises, allowing you to proceed into the temple.
This saves about 25 seconds.
If you miss that jump, when you push in the second peg, you can do a similar jump onto the middle platform to skip going around.
Sprint partway up the slope to trigger both waves of rocks, then go back down and stand in the corner on the left side of the slope to avoid the boulders (let your stamina refill as this happens). When the rocks fall into the lava, immediately start Stutter Sprinting up the slope. You should have just enough stamina to make it all the way up; if you find you are short on stamina, try ending with a roll to reach the top.
If the boulders respawn as you're Stutter Sprinting, you took too long to start up the slope the second time.
When playing in Hero Mode, it is possible to kill Scaldera in only three cycles of vulnerability using the upgraded Skyward Strike. There are multiple methods for doing so.
This is the fastest method, as the first cycle is very short, and it avoids having Scaldera climb the slope at all. It is also very precise.
The last Skyward Strike has to "double-hit"; that is, you should hit with both the strike and the sword itself. This requires being a specific distance away from the eye.
This method is also precise; missing any of the strikes will cause the fight to go at least four cycles.
After obtaining the Bomb Bag, it is possible to skip the boulder rolling section by using a cutscene to do a frame-perfect hop off of the lava. First, save at the statue on the central island in the lava. Clear the lava spumes out of the way, then place the boulder at the very edge of the range where you can blow up the rocks leading to the lava passage. Throw the first bomb, then as you throw the second bomb, turn and sidehop off the boulder.
Done correctly, the cutscene where the rock wall explodes will play. As the cutscene ends, it is possible to do a frame-perfect forward hop off of the lava before it burns you. If you have a good angle and perform a jumpslash at the height of this forward hop, you can land on the platform with the Lizalfos on the other end of the lava passage. Use the Lizalfos to deathwarp; when you respawn on the center island, the boulder will have spawned at the end of the lava passage, skipping the entire section. You can then proceed directly to Peg Skip.
The setup is as follows:
As there is no presently known way of consistently timing the frame-perfect hop, this trick is generally considered segmented or TAS only.
When you reach the first rising lava platform, you can charge a Skyward Strike and use it to hit the rope controlling the gate on the right side. Once that platform rises, you can jump straight from there to the solid platform, skipping the second rising platform.
This is not used because it is slower than the camera manipulation strategy.