Earth Temple


Camera Manipulation for Lava Platforms

When you first enter Earth Temple, turn and face the entrance and press Z so that the camera is facing the stairway exiting the temple. Then run away from the entrance towards the camera. Since the rising lava platforms are off camera, they won't move until you are close enough to them. This allows you to skip the first lava platform and jump directly to the second, and from there quickly get to the drawbridge gate.


Rock Explosion Cutscene Skip

When using the bomb flower to explode the rocks leading to the Bomb Bag, it is possible to skip the cutscene showing the rocks exploding by entering the small crawlspace when the cutscene would trigger. Although the cutscene does not trigger, if the bomb is close enough to the rocks, they will still explode


Lizalfos Intro Skip

It is possible to skip the cutscene at the start of the Dual Lizalfos fight by using the Slingshot to hit one of the two Lizalfos before jumping to the central platform. This immediately triggers the fight, thus skipping the cutscene.


Peg Skip

Discovered by CloudMax

Peg skip is a way to avoid pushing in the second peg to raise the bridge platforms in Earth Temple. While pushing in the first peg, Z-target at the correct angle. As the peg is about to get pushed in, perform a front hop by pressing A, and for insurance add a jumpslash by swinging the Wiimote. If your angle and timing was correct, you should land on the very corner of the third platform as it rises, allowing you to proceed into the temple.

This saves about 25 seconds.

If you miss that jump, when you push in the second peg, you can do a similar jump onto the middle platform to skip going around.


Stutter Sprint up Second Slope

Discovered by Aleckermit

Sprint partway up the slope to trigger both waves of rocks, then go back down and stand in the corner on the left side of the slope to avoid the boulders (let your stamina refill as this happens). When the rocks fall into the lava, immediately start Stutter Sprinting up the slope. You should have just enough stamina to make it all the way up; if you find you are short on stamina, try ending with a roll to reach the top.

If the boulders respawn as you're Stutter Sprinting, you took too long to start up the slope the second time.


Three-Cycle Scaldera

When playing in Hero Mode, it is possible to kill Scaldera in only three cycles of vulnerability using the upgraded Skyward Strike. There are multiple methods for doing so.

Method 1

This is the fastest method, as the first cycle is very short, and it avoids having Scaldera climb the slope at all. It is also very precise.

  • Use a bomb to knock Scaldera backwards.
  • As Scaldera is climbing to its feet, place a bomb nearby on one side.
  • Throw a third bomb into its mouth.
  • Cycle 1: Slash Scaldera's eye once.
  • Let the placed bomb explode and knock Scaldera backwards.
  • Throw a fourth bomb into Scaldera's mouth, then charge a Skyward Strike.
  • Cycle 2: Two Skyward Strikes, then a spin attack.
  • Run away from Scaldera while it gathers itself. This should cause it to immediately start its fireball attack.
  • Run back down and throw a fifth bomb into Scaldera's mouth, then charge a Skyward Strike.
  • Cycle 3: Skyward Strike, spin attack, then a final Skyward Strike.

The last Skyward Strike has to "double-hit"; that is, you should hit with both the strike and the sword itself. This requires being a specific distance away from the eye.

Method 2

  • Use a bomb to knock Scaldera backwards.
  • Throw a second bomb into its mouth, then charge a Skyward Strike
  • First phase: Skyward Strike, then spin attack.
  • As Scaldera is climbing, hit its eye with a Skyward Strike.
    • Alternatively, knock it back with a bomb
    • When it reaches the bottom, hit it with a Skyward Strike.
  • Second phase: Two spin attacks.
  • Scaldera should now walk all the way to the top and roll back down.
  • When it reaches the bottom, hit it with a Skyward Strike.
  • Third phase: A second Skyward Strike should finish Scaldera.

This method is also precise; missing any of the strikes will cause the fight to go at least four cycles.


Skip most of boulder section

Discovered by Venick and Tenderhearted

After obtaining the Bomb Bag, it is possible to skip the boulder rolling section by using a cutscene to do a frame-perfect hop off of the lava. First, save at the statue on the central island in the lava. Clear the lava spumes out of the way, then place the boulder at the very edge of the range where you can blow up the rocks leading to the lava passage. Throw the first bomb, then as you throw the second bomb, turn and sidehop off the boulder.

Done correctly, the cutscene where the rock wall explodes will play. As the cutscene ends, it is possible to do a frame-perfect forward hop off of the lava before it burns you. If you have a good angle and perform a jumpslash at the height of this forward hop, you can land on the platform with the Lizalfos on the other end of the lava passage. Use the Lizalfos to deathwarp; when you respawn on the center island, the boulder will have spawned at the end of the lava passage, skipping the entire section. You can then proceed directly to Peg Skip.

The setup is as follows:

  • Save at the statue on the center platform.
  • Get the boulder lodged in the corner between the wall and the sunken statue piece, with Link centered on top of the boulder.
  • C-up to a precise angle. (see video above for image)
  • Holding Z and left, swing the sword fourteen times to get Link offset onto the side of the boulder.
  • Move the boulder forward to a precise position. (see video above for image)
  • Pull a bomb and throw it at the wall. You should be close enough for it to blow up the wall and trigger the cutscene.
  • While Link is still in the animation of throwing the bomb, start holding down-left on the control stick. You should still be holding Z from the sword-swinging step above.
  • After the bomb is about half a second out of Link's hands, release Z for about two frames (still holding down-left all the while). This re-orientates you to the angle you need.
  • Quickly press A (still holding down-left) to get the sidehop off the boulder.
  • During the cutscene, hold Z and up-left while attempting the sidehop.
  • Press A on the third to last frame of the cutscene to get the fronthop.
  • Jumpslash at the height of Link's jump. It is not frame perfect, but it is not lenient, either. It is normal to buffer the jumpslash with the home menu, especially if you used mashing to get the hop.
  • You should be on the platform with the lizalfos now.
  • You need to be on the far half of the platform when you die in order for the trick to work. In other words, you need to be closer to the rupee chest than to the boulder you just jumped from.

As there is no presently known way of consistently timing the frame-perfect hop, this trick is generally considered segmented or TAS only.


Unused Strategies

Two timesavers at the first platform

When you reach the first rising lava platform, you can charge a Skyward Strike and use it to hit the rope controlling the gate on the right side. Once that platform rises, you can jump straight from there to the solid platform, skipping the second rising platform.

This is not used because it is slower than the camera manipulation strategy.

Last updated 06/16/2016 – indykenobi