Ancient Cistern


Early Basement (NTSC v1.0 only)

Discovered by Kazooie, Improved Setup by Testrunner

As soon as you enter Ancient Cistern, you can see a tiny seam in the floor between the main dungeon floor and the stairs leading out of the dungeon. By positioning Link in exactly the right place, Link will fall through the floor and land out of bounds. From there you can make your way around the outside of the cistern to the rope exiting the basement, and then climb the rope to the loading zone for the basement. Since the statue was never lowered, you can then obtain the Blessed Idol early, thereby skipping over half the dungeon.

To more easily clip through the floor, run up the left hand wall just below the stairs, hold Z, and try to walk directly forward along the seam. You will be able to tell where the seam is when Link does a little hop.

This trick does not work in other versions because the seam in the floor does not exist.


Getting the Whip (NTSC v1.0 only)

After doing the Cistern Clip above and getting the Small Key, when you return to the statue to get the whip, it is a level lower than the game expects. You want to drop one level but not two; if you drop two levels, you will have to fight the Stalmaster on the bottom floor. By angling correctly and backflipping, you can land on the level below without falling to the bottom floor, then unlock the door that is locked from the other side to get the Whip.


Lilypad Cutscene Skip

In the first room on the right side of the dungeon, there is a cutscene that plays when you land on a lilypad from above. If you manage not to land on a lilypad, you can skip this cutscene. You can avoid the lilypads by sidehopping off the upper platform at the correct angle, or by jumping off the ledge at the right angle and then doing a jumpslash in midair.


Stalmaster Strategies (non NTSC v1.0)

Strat and Explanation by sva

Similar to Moldarach, Stalmaster functions on a one hit = one damage principle; in particular, spin attacks and Skyward Strikes don't deal more damage. Stalmaster has two phases, but the general strategy is the same each time.

When Stalmaster is not stunned

Perform the following attacks:

  • Slash
  • Spin-attack stab (stab while the spin attack is happening)
  • Stab two more times
  • Shield bash the counter-attack

Here, the first hit of the spin attack will land but the second hit will be blocked, so this deals 5 damage.

When Stalmaster is stunned

  • Slash twice
  • Spin-attack stab
  • Stab two more times
  • Shield bash the counter-attack

Here, the spin attack is completely blocked, but both slashes and all three stabs land, so this also deals 5 damage.

In all cases, the stabs are optional, but greatly speed up the fight. If you are inconsistent getting three stabs, you could try two or even one stab. But it will take more rounds to defeat Stalmaster.

Starting with a spin attack when he is stunned is not optimal; it takes one extra slash to do the same amount of damage. Doing normal slashes when he is blocking results in a slow recoil animation, so spin attacking into the guard is faster.

Stalmaster's Counter-attack

The counter attack from Stalmaster has the same glitch as Power Crouch Stabbing in Ocarina of Time. It initially does only 1/2 heart of damage, which is the minimum amount in Hero Mode. However, if the Stalmaster does a different attack, the counter attack will deal the same amount of damage as that attack (either 2 or 4 hearts).

If the strategy is done correctly, Stalmaster should never do a different attack, so getting hit by a counter-attack will only deal 1/2 heart of damage. Therefore it is safe to do this strat on 2 hearts.

First Phase strat

Stalmaster takes 10 hits in its first phase, and can therefore be finished in two rounds:

  • Slash
  • Spin-attack stab (stab while the spin attack is happening)
  • Stab two more times
  • Shield bash the counter-attack
  • Slash twice
  • Spin-attack stab
  • Stab two more times

This will trigger his second phase.

Second Phase

Stalmaster takes 18 hits in his second phase. When he has 4 hits left, his helmet flies off, and the time his counter-attack takes is randomized, complicating the fight. There are two strats for this phase, a fast strat and a more consistent strat.

Fast Strat

  • Slash
  • Spin-attack stab
  • Stab twice more
  • Shield bash the counter-attack
  • Slash twice
  • Spin-attack stab
  • Stab twice more
  • Shield bash the counter-attack
  • Slash twice
  • Spin-attack stab
  • The next stab knocks off his helmet
  • Four more stabs to finish

While this is the fastest strat, it requires getting good RNG for a long charge time on the Stalmaster's final counter-attack. If he counter-attacks quickly, you will get hit before you get all the stabs in.

Consistent strat

  • Slash
  • Spin-attack stab
  • Stab twice more
  • Shield bash the counter-attack
  • Slash twice
  • Spin-attack stab
  • Stab twice more
  • Shield bash the counter-attack
  • Slash twice
  • Spin-attack stab
  • Wait and shield bash the counter-attack
  • Slash twice
  • Spin attack stab
  • Stab twice more to finish Stalmaster

This strat stops a round when Stalmaster has 5 hits left, thereby making the final three stabs easier to get in before his last counter attack. This strat is only a few seconds slower, so is recommended for full runs.


Early Blessed Idol (non NTSC v1.0)

The Early Blessed Idol trick for non NTSC v1.0 versions has two parts: getting underneath the statue, then a deathwarp in the right position to keep the Blessed Idol without having to raise the statue first.

Getting Underneath the Statue

While there are several methods that can be used to get underneath the statue (see Unused Strategies), the one used in runs is the Highflip method.

Method 1 - Highflip

Discovered by CloudMax

When you enter the basement, go to the corner located to your right. Turn around so that you face away from the corner, and align the screen so that you face slightly toward the wall to your right. Perform a Sidehop Highflip and you should end up on the statue's foot. After that you can drop underneath the statue and grab the Blessed Idol.

Alternatively, you can use a Bomb Highflip to get onto the statue's foot instead.

Escaping with the Idol

To escape from underneath the statue with the Blessed Idol, you can deathwarp. However, the game is programmed so that if you die in that area, you do not keep the Idol. This is in case you fail to escape as the statue descends when playing the game casually.

However, there is one spot that is outside this programmed area. Deathwarping in this spot will allow you to keep the Blessed Idol after respawning, and thus skip having to raise the statue before getting the Idol.


Koloktos Strategies

Phase 1

First bait two attacks from Koloktos's left and right axe arms; use the Whip to yank those arms off. Now try to bait an attack from both of its middle arms; the best way to do this is to stay a medium distance away from Koloktos. If you're too close, it will do a double axe slice attack. If you're too far, it will throw those axes like boomerangs to try to hit you.

Once you've baited the correct attack, hit Koloktos with the whip as it is attacking. This manipulates its AI to do the correct attack next. When his arms land, yank them off with the Whip, then immediately run forward and place two bombs next to Koloktos's heart. Do a spin attack to explode both bombs and hit Koloktos, and you'll deal the requisite 20 damage all at once and skip the second half of the first phase.

Phase 2

Koloktos has three attacks during its second phase; however, you'll only ever see the first one, the sword attack. You can dodge by backing far enough away, or if your timing is good you can use the invincibility frames from a backflip to avoid the damage. Use the Whip to pull one of Koloktos' arms off, pick up its sword, and take out its legs with a horizontal slash. Use the sword to break the grating around Koloktos's heart, then back up and drop the sword. Two Skyward Strikes will finish Koloktos's second phase in one round.


Unused Strategies

Alternate Ways of Getting on the Basement Statue

Here are three other ways of getting on the Basement Statue during Early Boss Key; these are not currently used in runs as the Highflip Method is more consistent or faster than these.

Method 2 - Auto-jump

Discovered by CloudMax

After entering the basement, you'll see a small ledge on the ground in front of the door. By running over this ledge, it is possible to make Link auto-jump, ultimately allowing you to jump up onto the statue's toe. After you're up on the statue, make your way over the rock wall in front of you.

Exactly how this is done is not known, and it is considered luck-based, but it is the fastest method, which makes it useful for segmented runs.

Method 3 - Bokoblin Push

Discovered by Aleckermit

Lure a bokoblin to the left corner of the statue while facing it. Start to run up against the wall next to the statue. The bokoblin will start to push you toward the statue, allowing you to perform a full sprint. The bokoblin will continue to push you, and you'll land on the statue as a result. Now make your way over the rock wall located to your left.

Method 4 - Finishing Blow

Lure a bokoblin to the left corner of the statue while facing it. Attack the bokoblin so that it lands on the statues toes. Now perform a finishing strike while targeting the bokoblin. If the finishing strike misses, you will land on the statue. Now make your way over the rock wall located to your left.

Swim through the floor

In the first room on the right side of the dungeon, there is a pool with tree roots at the bottom of it. It is possible to swim through the floor near the left side of those tree roots and end up in out of bounds water. Unfortunately this leads to a dead-end, since the water does not extend laterally beyond the dimensions of the pool.

Skip whip lever in basement

Discovered by ZFG

It is possible to run around the wall while the floor still is rotating if you sprint and then jump off of it when you reach the other side of the wall.

Last updated 06/13/2016 – indykenobi