For boss and miniboss strategies, see the pages for Darkhammer and Blizzeta.
LJA after entering via the right door. No movement is necessary before LJAing, just be sure not to input the LJA before the boomerang is over the void on its return. Use the pattern on the ceiling to judge how to aim the clawshot at the target. As shown in the video below, this does not require any horizontal adjustments after opening the chest (relevant to 100%).
The video below shows three ways to get from the clawshot target to the courtyard door:
For floor clip methods starting at the door to the compass room, see this section below. These setups were used in routes prior to the discovery of Ice Clip and Ladder Freezard Cancel.
This displacement clip uses the standard diagonal slash setup. To consistently slash turn 90 degrees, come to a standstill and target while charging the slash before releasing. Trying to open the door is an easier way to align Link with the door and is shown in an alternative video linked below, but it's about 2s slower than slash turning. For the clip to work, Link must be in line with or farther right than the middle cannonball when facing away from the door. See notes on displacement clip setups.
Slower alternative that uses the door to set Link's angle instead of a slash turn Slower alternative that uses the standard rollstab setup but requires moving a cannonball
Face the camera away from the south side of the courtyard while approaching the doors to prevent the wolfos from spawning. The wolfos will spawn even if the camera swings to face that direction during the setup when targeting to turn away from the door; to prevent this, after grabbing the doorknob and sidewalking, stand still while continuing to hold target and let Link settle for a moment before turning. If the wolfos spawn, the setup is probably no longer possible, and the better alternative is probably to give up and dig up the key.
In Any%, the goal of Snowpeak is to get the Ball and Chain as fast as possible, which means getting to the courtyard as fast as possible. A quick series of glitches are used to achieve this. First, enter the west room and LJA across. Then, fire the clawshot at the target above to clip through the ceiling. Next, go through the north door, drop down and enter the Ice Clip room. It's advised to drop bombs during this sequence to speed up the process of emptying the bomb bag for later.
Run to the right of the freezard and either sidehop into it (faster) or run into it, freeze, and break out of the ice. Aim Link between the freezard and the doorframe, angled more towards the freezard than towards the door, and B attack. If done correctly, Link should clip through the door. After the clip, transform human open the door. To do so consistently, target and walk backwards, then press A when the HUD says "open." However, if Link bonks on the wall from the B attack used to clip, he can open the door immediately after transforming by pressing A without backwalking first.
Interestingly, the freezard's exact position depends on which room Link enters the courtyard from. Entering the courtyard from a room that has a freezard in it (such as the heart piece chest room) makes the courtyard freezard spawn before the door collision at z = -5115.5, while entering from a room that doesn't have a freezard in it (such as the ice clip room) makes the courtyard freezard spawn after the door collision, which allows the door to push the freezard out slightly to z = -5099. Loading the room by voiding or game overing also places the freezard at z = -5099. It's possible to void out during freezard skip by falling inside the door, and this is more likely with the freezard at z = -5099.
An explanation video covering both the easy and advanced methods.
When the freezard is fully turned, the same method won't work, but it's still possible:
The best way to open the door without taking damage is to do the trick normally as described initially. However, if you fail this part, the freezard will continue to turn until it faces Link. If this situation occurs, here's how to back it up such that you can still open the door:
The freezard guarding the ladder to the boss key room is meant to blow an unending ice attack whenever Link is high enough on the ladder, preventing him from reaching the top. However, dropping off of the ladder frame perfectly will cause the freezard to begin a normal-length attack rather than the unending one. This does not give Link enough time to reach the top, but dropping off of the ladder once more within a 16-frame window later on will cause the freezard to begin another normal-length attack, after which it is possible to reach the top of the ladder.
You will know if you got the first drop frame correct if you hear the freezard creak as you fall. If you're too early, there won't be any sound. If you're too late, the ice attack will start immediately and be continuous. Some runners find it helpful to hold target and/or slow down before climbing to the first drop; these are just for comfort and do not widen the frame window for the drop. For the second drop, drop at roughly the same time that the freezard begins to move again; this can also be timed as described in the video below. (Important: If Link has not completed the climbing animation and are between two rungs when dropping, Link will be unable to re-grab the ladder. Link must be at a complete stand-still for the re-grab to work.)
Ladder Freezard Cancel is useful for getting to the boss key room and boss room early. For the purpose of getting out to the courtyard, clipping under the door is faster.
When attempting to spawn a bubble from a suit of armor for an orange rupee, breaking the armor in a certain way will cause the bubble not to spawn. This is explained in detail below. TLDR: Make sure there's a gap between the ball & chain's first hit on the armor and its second hit, and try to break the armor the same way in every run for consistent results (see videos below)
This is how the spawning works:
Critically, the bubble shares the same switch with the armor so that once its broken, neither the armor nor bubble respawns. The issue lies in the fact that actor spawning isn't instant: It can take multiple frames for the resources for the actor to be fetched from disc, and game execution continues during those frames. So if you break the armor fast enough, the switch saying the armor is broken is set before the bubble's resources are finished loading, so when the bubble finally tries to spawn, it sees the switch is set and cancels spawning. This means that disc read speed can actually affect how lenient breaking the armor is. A bad read speed will make the bubble not spawn more often, a good read speed will make it much more lenient. See top level runs for approaches that are consistent regardless of read speed.
Sidehop, run into the corner made by the armor and the wall, and swing B&C while holding up.
This video shows two consistent and fast ways to get the rupee. The boomerang method shown first is under 1s slower than the second method, but it is easier to execute, largely because the rupee's trajectory is determined by RNG and it can be difficult to react properly and successfully skip the text with the second method.
For emulator play, Dolphin has a setting that speeds up disc reads, and if it's on, the bubble loads fast enough that this is never an issue.
This is slower than using bomb arrows, but it is useful for categories that don't have bomb arrows or need to preserve bombs. RNG determines how the last two chilfos act, so it is a good idea to watch them and potentially delay throwing the ball & chain until after deflecting their spears by holding it.
Original video showing the LJA to the chest, which is slower
Alternatively for Wii, another superjump can be used to get to the chest in place of a boomerang LJA if the ball and chain isn't available.
Roll twice and stand on the very edge of the ledge, either positioning Link carefully or using C-Up to instantly stop him at edge. Aim at the corner shown in the video, then LJA when the boomerang is over the chest. This LJA does not rely on the boomerang going out of bounds.
The keese can be an issue if setting up the LJA takes too long. It is safest but slowest to kill the keese before setting up the LJA, but with quick aim, it is possible to ignore the keese entirely. If the keese is in the way of the boomerang targeting, target with R multiple times; the first target will be the keese, but the rest will be the wall where the boomerang is aiming.
After entering the room on the first floor, roll to the right side in front of the ice wall.
Target the window across the room, then the top of the pillar slightly to the right and then do the final target far to the right (over the fence).
Jump as soon as the boomerang goes out of bounds both times.
Shows off both the old school and new school method as well as how to get back.
The fastest way to get the 100R upon entering SPR for the second time is to release the bubble with one throw then kill it while killing the poe with the same B-Charge as shown in the video below.
It is possible to get the third poe without killing the mini-freezards, this saves 2s in 100% but is harder.
It is possible to skip the freezard on the 2nd floor in 100%, this is much easier than the first floor Freezard Skip
This LJA skips a lengthy cannonball sequence. The best backup for failing this LJA and falling down is to perform Ladder Freezard Cancel (see above).
Here is an alternative method for getting to the broken ledge.
Using 4 bomb arrows, the room can be cleared more about 8s quickly than with ball & chain alone.
You can collect the heart container with the ball & chain while it is floating down.
If you get the gainer (1 frame backflip during CS) just hold left and mash ball & chain.
If you didn't get the gainer, hold left and use ball & chain when the cutscene ends.
Using a spinner bomb boost, it's possible to get over the wall to the other side of the courtyard. Place a bomb a small distance from the wall, aligned with the broken part where it's lowest. Get on the spinner and ride between the bomb and the wall, attacking with the spinner to detonate the bomb when you're directly between it and the broken portion of the wall. If done correctly, you should boost onto it.
Window Setup:
Chest Setup:
If you aim too close to the bomb it will blow up before you touch the wall.
Original video by LogitechSDAZ here, original setup video by DF here Buffered angle setup by bewildebeest here
On the Wii version, it is possible to get over the wall using a moon boots jump attack + bomb boost.
Note that alignment should be done as wolf. Both position and angle are lenient, but the moonboots must be frame 1.
This is possible on all versions and makes use of the deep snow to get moon boots. Begin charging a jump strike near the wall and inch forward so that Link's feet get buried. Release the jump strike right next to the wall and facing it to land on top. The bomb boost shown in the video is not necessary but can make the positioning more lenient.
Using a bomb in the boomerang it's possible to boost onto a broken part of the Snowpeak Ruins courtyard wall, skipping the long cannonball puzzle.
Stand on the top stair and throw the Ball & Chain precisely to break the ice on the 2nd floor to reveal the clawshot target.
Facing due west, stand Link in the corner of the table shown up against the chair. Aim the ball and chain all the way upward and throw it to break the ice. Since the ball and chain will break the table Link is standing on on its way back, retrying this requires reloading the room, which is done fastest by exiting through the nearby door to the ice floor room and then returning.
Setup from pumpkin door: Pull sword, roll forward x2, slash turn left, sidehop right x3, aim B&C all the way up, throw.
The easiest way to get to the room containing the Bedroom key is to perform a bomb boost to reach the ledge of the floor above. This can be done by getting knocked over by a bomb during a jump from the window sill below. There are many methods to time this jump. The first video is one of the most popular methods, the item wheel buffer method by Draconif. This method does not use Iron Boots for timing purposes.
Align Link as shown in the video, then pull out a bomb and immediately put on the iron boots. Hold forward and wait for Link to walk 6 steps, then take off the iron boots whilst holding forward.
After performing the bomb boost in All Dungeons you will want to head over to the boss key. To start this you can use a LJA on the very edge to get over to the middle platform by targeting above the door frame.
In the F1 NW (GCN) maze room with ice blocks and cannons, it's possible to clip through the ice block as wolf when entering from the south side. This is advantageous for Any% speedruns as it provides the fastest route to the courtyard area. The ice block actually consists of several collision walls, where there are gaps in between, inside of the outer wall. GIF here.
As previously mentioned, Wolf Link can clip through the ice block, due to a difference in collision detection. There are several spots where Link can clip through, but the standard clip spot is in the center of the ice wall, in a small space in between where the broken floor ends and the ice block begins. During the clip, Wolf Link will gradually turn into a bright ice-like color as the game tries to freeze him. However, since the process isn't instant, it's possible to avoid being frozen as long as the sequence is performed fast enough. It's common to fade in and out of this freezing animation multiple times during the clip.
The video below performs the entire clip as wolf, which is much more precise.
The most common mistake is to make Wolf Link walk. The goal is to only turn him around, so make sure to quickly release the control stick back to neutral after each flick. The flicks do not need to use the "ESS" range; full flicks are okay, and quite useful. Flicking multiple times in quick succession is a valid strategy to turn Wolf Link. It's okay if the clip takes some time, and it's also okay to get frozen. If it happens, simply spin the control stick quickly to break free from the ice and proceed with the sequence (the i-frames can come in handy).
A quick way to fix a bad initial position is to get into the left corner and clip through the ice wall there instead.
Video here.
For more information on this specific trick, see the Text Displacement page.
After the leaving the Double LJA room, you can clip through the floor by rolling over the edge towards the cage and use jump slash at the right time (not really precise).
Alternatively you can hop down and use L-Target sidehop on the lower left edge of the cage to clip through the floor. This is a bit slower, but safer and the more common method.
The most recent of way of clipping through the floor was found by SVA.
After regaining control over Link, sidehop and sideroll on the ground. After the sideroll you have a three frame window to make the Jump slash.
After obtaining the Ball and Chain, the goal is to get to the room containing the bedroom key as fast as possible. The best way of doing this is to perform a bomb boost onto the upper floor. Unfortunately, the optimal All Dungeons route does not yet have bombs at this point. Luckily, with an incredibly precise position and angle, it's possible to LJA onto the ice block and damage boost up onto the ledge. While not fully understood yet, holding certain directions and mashing to equip Iron Boots has shown some amount of success.
Using a bomb and a well timed backslice, you can boost to the block near the ice and skip past it.
This method is very inconsistent and is listed purely for archival purposes.
As Wolf Link, get into the corner to the right of the freezard and line up with the wall in front of you. Go into C-up and turn to the left until you get frozen. Break out of the ice, hold forward and press B to attack.
Using three bomb boosts it is possible to reach the Ordon Pumpkin chest from behind on the 1F floor of the Block Puzzle Room.
You can clip through the corner of the block blocking you from reaching the 2nd floor doors by LJAing or jumping onto the broken floor next to it and jumping into the corner at a non precise angle.
Aim towards the ice wall, put on the iron boots for timing purposes and pull out a bomb. Wait until the 4th red flash, then take off the iron boots and hold forward. The bomb boost should make Link land on top of the wall. Once at the upper ledge, aim the boomerang at the cannon and LJA to get to the opposite side of the courtyard.
In 100% you can use backslice and mortal draw to clear the room quicker than just using Ball & Chain
With the right positioning of Link & a wolfos, and the right timing, it's possible to superjump over the wall. This is relevant for Wii categories that have neither hidden skills nor bombs. This is currently understood to be too inconsistent / difficult to be implemented into RTA runs.