Version Differences

Notes

  • Versions listed here are in order of build, which is not the same as order of release date.
  • Dates are given in MM/DD/YY, Times are in 24 hour time. Years are 20YY (06 being 2006).
  • Version Codes are the code as it should appear on the back of the game disc, near the center hole. You may need a good light source to see these.
  • Languages available for each version is listed but needs to be updated and confirmed.

Regions

  • NA: North America [E]
  • EU: European Union (presumably also includes AU: Australasia) [P]
  • JP: Japan [J]
  • KR: Korea [K]
  • CHN: China

NA Wii 1.0

Version Code: RVL-RZDE-0A-0

Build Date/Time: 10/10/06, 20:35

Release Date: 11/19/06

Available Languages: TBD (Probably English, Spanish, French)

Working

  • Map Glitch
  • Warping While Underwater
  • Midna Dive
  • Cave of Ordeals Floor Skips
  • Fast Walking on Magnetic Ceilings

Not Working

  • Gale LJA
  • Epona Slide
  • Clawshot L-Slide

Other Notes

  • Mailman Triggers are smaller and able to be jump attacked over. In addition, there is no deactivation trigger on the vines outside Kakariko Village's north exit.
  • In general, other triggers in the game are small and skippable.
  • Savewarping in the Cannon Room prior to warping the Sky Cannon will softlock the save file as it's impossible to leave the room after loading, due to Shad being at the top of the stairs.
  • It's possible to crash the game by standing next to Yeto and hitting the nearby tree with the Ball and Chain. The game crashes as the race begins.
  • As it's possible to warp while underwater, it's also possible to get stuck on the Game Over screen by doing so at the same moment as Link is about to drown.
  • There is a loading zone from Hyrule Field North leading to Upper Zora's River behind the fence leading from Upper Zora's River.
  • The Title Screen is extremely prone to crashing during Back in Time. Back in Time Equipped requires a specific setup to avoid crashing most of the time but can still crash even under those conditions. Furthermore, it is impossible to roll on the Title Screen during Back in Time.
  • With the exception of the Twilit Bloat (boss bug), bugs during Twilight do not explode when they hit the water, but rather fall to the bottom and explode when they hit the bottom; the tear then must float back up to be collected.
  • The text that displays at the top of the screen naming the area is center-aligned, while normal textboxes are left-aligned.

EU/AU Wii

Version Code: RVL-RZDP-0A-0 (EU)

Build Date/Time: 10/18/06, 22:11 (EU)

Release Dates

  • 12/07/06 (AU)
  • 12/08/06 (EU)

    Available Languages

  • TBD (AU)
  • TBD (EU) (Probably English, Spanish, French, German, Italian)

Patched from NA Wii 1.0

  • Cave of Ordeals Floor Skips

Other Notes

  • Savewarping in the Cannon Room prior to warping the Sky Cannon no longer softlocks the save file, as Shad is now at the bottom of the stairs rather than the top.
  • Twilight bugs now explode when they land on the surface of the water rather than falling to the bottom.
  • The text that displays at the top of the screen naming the area is now left-aligned. Normal textboxes are still left-aligned.
  • Everything else is believed to be the same for these versions and NA Wii 1.0. Testing is poor, and any information on these versions is welcomed.

JP Wii

Version Code:RVL-RZDJ-0A-0

Build Date/Time: 10/24/06, 20:35

Release Date: 12/02/06

Available Languages: TBD (Probably Japanese)

Other Notes

  • The text that displays at the top of the screen naming the area is center-aligned. Normal textboxes are also center-aligned.
  • This version appears to be otherwise identical to EU/AU Wii.

NA GC and EU/AU GC

Version Codes

  • DOL-GZ2E-0-00 (NA)
  • DOL-GZ2P-0-00 (EU)

    Build Dates/Times

  • 11/06/06, 18:16 (NA)
  • 11/06/06, 18:18 (EU)

    Release Dates

  • 12/11/06 (NA)
  • 12/15/06 (EU)
  • 12/19/06 (AU)

    Available Languages

  • TBD (NA) (Probably English, Spanish, French)
  • TBD (EU) (Probably English, Spanish, French, German, Italian)
  • TPD (AU)

Working

  • Gale LJA
  • Epona Slide
  • Clawshot L-Slide
  • Map Glitch

Patched or Not Working

  • Midna Dive
  • Underwater Warping
  • Fast Walking on Magnetic Ceilings
  • Cave of Ordeals Floor Skips

Other Notes

  • Mailman triggers are larger than on original Wii releases and can no longer be simply jump attacked over. The deactivation trigger on the vines was added as well.
  • Trigger sizes were increased in general ingame, though they appear to be the same size in the game's code.
  • The snowboarding crash with Yeto described above no longer occurs.
  • The spawn point from Upper Zora's River leading to Hyrule Field North was moved forward and an invisible wall was added over top of the fence. Furthermore, the loading zone from Hyrule Field North to Upper Zora's River was removed.
  • For unknown reasons, the Title Screen during Back in Time is very stable and not prone to crashing. Link is also able to roll on the Title Screen during Back in Time.
  • Gale LJA now works because pulling out the sword no longer breaks the camera lock required for the trick to work.
  • Epona Slide now works as it's possible to backflip off Epona at all times via inputs.
  • Clawshot L-Slide now works since GC does aiming in first-person mode compared to third-person mode.
  • Savewarping while in Stallord's room (Arbiter's Grounds Boss Room) sets the Day/Night cycle to night.
  • The text that displays at the top of the screen naming the area is left-aligned. Normal textboxes are also left-aligned.

JP GC

Version Code: DOL-GZ2J-0-00

Build Date/Time: 11/10/06, 16:16

Release Date: 12/02/06

Available Languages: TBD (Probably Japanese)

Patched from NA/EU GC

  • Map Glitch

Other Notes

  • The text that displays at the top of the screen naming the area is center-aligned. Normal textboxes are also center-aligned.
  • Everything else is believed to be the same between this version and NA/EU GC versions.

NA Wii 1.2

Version Code: RVL-RZDE-0A-2

Build Date/Time: 02/27/07, 15:36

Release Date: Unclear

Available Languages: TBD (Probably English, Spanish, French)

Working

  • Fast Walking on Magnetic Ceilings

Patched or Not Working

  • Map Glitch
  • Midna Dive
  • Underwater Warping
  • Cave of Ordeals Floor Skips
  • Gale LJA
  • Epona Slide
  • Clawshot L-Slide

Other Notes

  • Majority of things by now have been patched.
  • Triggers are the same size as GC versions.
  • The Title Screen during Back in Time is [TBD]
  • Savewarping while in Stallord's room (Arbiter's Grounds Boss Room) [TBD]
  • The text that displays at the top of the screen naming the area is left-aligned. Normal textboxes are also left-aligned.

KR Wii

Version Code: RVL-RZDK-0A-0

Build Date/Time: ##/##/#### (Literal)

Release Date: 08/27/09

Available Languages: TBD (Probably Korean)

Working

  • Nothing previously mentioned here.

Patched or Not Working

  • Everything previously mentioned here, including Fast Walking on Magnetic Ceilings.

Other Notes

  • Despite being a 1.0 release, this is likely based on NA Wii 1.2.
  • The naming screen is different, featuring a more pointer-oriented set of controls.
  • The text that displays at the top of the screen naming the area is center-aligned. Normal textboxes are also center-aligned.

CHN Shield TV

Note: This is the version of the game released for the NVidia Shield

Version Code: N/A (digital release)

Build Date/Time: Unknown

Release Date: 12/05/17

Available Languages: TBD (Probably Chinese)

Other Notes

  • 1080p, 16:9 Widescreen, GC orientation.
  • No Hero Mode, reworked HUD, no HD assets
  • Naming Screen is missing entirely. Link and Epona's names are always Link and Epona.
  • As this is an install and not disc, load times are significantly reduced.

Other Details will be added as they are found out.

Last updated 01/17/2018 – Habreno