It is very easy to exit to Termina Field as Deku, even during first cycle, by backwalking past the East Clock Town guard. The angle must be roughly parallel with the wall but is not precise.
Done quickly and unbuffered, this gets to the upper inn door a couple of seconds faster than the Zora gainer strat.
This gainer is useful at in-game times when the lower door to the inn is closed. Using the Deku flower instead is easier but slightly slower. The position needed is a little precise but can easily be found using the black line shown in the video.
Start the minigame be moving straight forward from the door and talking to H&D from close by. After starting the minigame, tap up and shield drop a bombchu, then tap left and shield drop another bombchu. Roll off the platform up-left, hold target, and shield drop a bombchu midair to hit another target and recoil back to the platform. From here, run to flat sides of the platform and shield drop bombchus when Link aligns with the targets.
Throw the bombs in the baskets.
If you enter the building as Deku, there will be 8 targets on the walls instead of 16, even if you transform back to human before beginning the minigame.
This puts the bottled seahorse on Zora Link's B button on JP, which is useful for 100%. For more information, see the Weird B page.
Zora Link now has seahorse on B (JP). If you miss the final arrow shot, use Zora fins to break the final target; note that if you need to throw fins more than once, you will need to press A to put the fins away between attempts. If you accidentally break the final target without pausing and transforming, play the minigame again to try again; note that there will be 16 targets this time unless you leave and re-enter as Deku.
The path to the chest is randomized, so clipping through tiles can make winning the minigame more consistent. For any tile you want to clip through:
The octorok arrangements are always the same and always pop up in the same order. To win the quiver upgrade, only 40 points are required, so it is fastest to shoot some blue octoroks prior to the final red octorok shot so that shooting one blue octorok immediately after reaching 40 points will end the minigame. For the heart piece, all 50 points are required, so all red octoroks and no blue octoroks must be hit.
Hovering over the door to the mayor's residence allows entry at any time of day. This can be done with as few as 6 hovers, which is easiest when lining up as shown in the video below.
See steps in video.
Hitting the hidden owl statue activates Index Warp. There are several methods of doing so that are used in speedruns. The main obstacle to reaching it is that being above the load zone in front of the hidden owl at any point will put Link in South Clock Town. The hidden owl statue will only count as being activated if it is on screen for the animation where it opens its wings.
Get ISG and target the wall next to the load zone. Do 1 bomb hover followed by 10 chu hovers to get just above and behind the opposite wall. Hold sidehop right and jumpslash once Link crosses the vertical line on the wall. Hit the owl statue and void, keeping it on screen.
Target the wall, get ISG, and hover with the bomb and 9 chus. Bend a megaflip right (hold left) to reach the hidden owl.
If you fail to unlock the camera on the 6th chu hover, you can unlock it on the 7th chu hover, then proceed as normal, except that you'll need to only curve the megaflip near the end of its trajectory to avoid the load zone.
Get action swap and light the deku stick using the torch. Roll to the SCT load zone, then line up and hit the hidden owl with the long deku stick. Fully watch the animation of the owl statue activating before leaving, otherwise the owl won't actually activate. Although the torch is only lit at night, this can also be done in the daytime by using action swap to fire a lit arrow at the torch, then getting action swap again to perform the trick as shown.
After hitting the hidden owl, it is often useful to store a song to be used later.
Sidehop off the platform, and pull a bomb and shield drop it very early in the sidehop so that the bomb falls at Link's level. Hold shield until the bomb explodes and makes Link hover. Hold up-right and mash the ocarina button to get an ocarina dive, then play the song you want to store quickly before voiding.
This recoil flip skips the guard's textboxes, which is important for speedruns that have a stored song when exiting West Clock Town.
Earning the Adult's Wallet by having 200r in the bank while you have collection delay prevents the banker from issuing the text that normally follows Link getting the wallet. Without this text, the game does not recognize that Link has received the reward. Getting up to 200r in the bank again (withdrawing and then depositing 1r works) after playing Song of Time or activating stored Song of Time will result in the banker giving Link the Giant's Wallet.
Original video by SeedBorn Short position setup for steps 1 & 2 by bewildebeest
This clip can get Link into the Curiosity Shop at any time of any day. Get ISG, hookshot clip through the wall, then immediately shield a bombchu to hover. Sidehop hover twice and then sidehop into the load zone. Move the control stick down during the sidehops to bend them backwards towards the door.
This hookshot clip is used to set up a day skip entering the Sword School.
The postman minigame is significantly harder to win on JP than on English. Although Majora's Mask displays visual frames at 20fps during normal gameplay, it polls inputs at 60fps, and the final time given by the JP postman depends on the A input's 60fps input frame rather than its 20fps visual frame. This means that, barring the complications explained in the following paragraph, pressing A on the correct 20fps visual frame can yield 10.00, 10.01, or 10.03 depending on which third of the 20fps visual frame A was input on. For reference, pressing A on the previous 20fps visual frame can yield 9.95, 9.96, or 9.98, again depending on the exact timing. In short, getting 10.00 is a frame perfect 60fps input.
On top of this, due to a Wii VC emulator bug (see technical writeups linked below), under most conditions, there is a chance that any given instance of the minigame can't give a final time of 10.00; in these cases, an A input on the 60fps input frame that would normally yield 10.00 instead yields 9.99. The normally unachievable 10.02 also becomes possible, though it is the result of pressing A on a later input frame than the one that would normally yield 10.00. However, for some reason, playing the minigame as Deku after 5:15pm (when there is no music playing) mostly eliminates this problem and makes 10.00 almost always possible. On N64, this problem does not exist regardless of form and time of day.
This setup aims to give a consistent camera angle so that there is a good visual cue for pressing A. As Deku, target the back wall in the corner, then hold sidehop right twice. Begin holding shield during the sidehops so that Link stops moving when he lands. Press A to talk to the postman and begin the minigame. The camera will pan slowly during the minigame.
A cue runners use to know when to press A is the "locked on" triangles circling the postman's head. When the 19th triangle passes the top right side of his head and is nearly on top (see image of correct visual frame below), press A. You can also count 13 triangles after the timer numbers disappear. This requires practice, as the exact cue depends on a runner's reaction time. Tatl drifts around the postman's head throughout the minigame and can sometimes make it difficult to see the triangles.
By using c-up through the wall, it is possible to target Kafei and talk to him without ascending the stairs.
A Deku shield recoil from an explosive can give Link enough speed to clip to the load zone to the hideout.
This clip is useful for becoming human in first cycle.
Alternative setups:
The key is to walk a bit to space your last roll properly to catch the bombers without them running away.
This video is for an intermediate strat. The risky strat is ~4s faster than this, and the safe strat is ~3s slower than this.
Center Link on the door, back up slightly, then crouch stab twice. The heart piece collection should interrupt the second crouch stab on the correct frame to cause ISG.
To make the fourth hover more lenient, delay the first hover by at least one frame of the backflip. This lets Link get farther from the Clock Tower, making it easier to prevent the fourth hover's bombchu from sticking to the wall. This video discusses this.
Drop a bomb on the platform, then transform goron. Curl up and roll slightly into the door to prevent Link from rolling down the small slope. Time a goron bomb boost for maximum height.