Ikana


─── Ikana Canyon ───


Ice Arrow Skip

The intended path to Ikana involves freezing the octoroks with ice arrows to make platforms across the river. However, from a somewhat precise position, it is possible to hookshot to the first tree from across the water. Stand roughly where shown in the video (between two dark textures on the ground) and slash to the edge. Hookshot towards the bottom of the tree to be able to reach. The octoroks will each shoot one rock as Link approaches, but as long as they are off screen, they will not continue shooting.

Clip into Sakon's Hideout

There are many ways to do this. The video below shows the three methods described here.

roll to clip

  1. Target anywhere along the left side of the boulder
  2. Sidehop right to get near the crack
  3. Hold forward to walk
  4. When the upper right corner of Link's shield is near the crack, press A to roll
  5. Switch to holding left as soon as Link clips

Goron setup

  1. As Goron, target the wall behind the sign where the sign will push Link out to the right
  2. After the sign pushes Link, tap sidehop left twice
  3. Turn or shield turn left
  4. Punch and hold target
  5. Transform human and target
  6. Hold sidehop left

target the sign

  1. Target the sign
  2. Position Link roughly where shown in the video
  3. Sidehop left

Sakon's Hideout intro cutscene skip

To skip the intro cutscene, enter with a bottle in hand, pause within a 2f window, pause buffer L + R, and then pause buffer L + R + bottle on the next frame. Step on the switch, then step off and wait until the door makes a sound. Then step back on. The camera will be awkward once you take control of Kafei; hold approximately up-right to get him to the block to complete the first puzzle so you can regain control of Link.

"Softlock" backup

After doing the intro cutscene skip, failing the room skips (see below) by killing enemies as Link or by getting attacked through a door will give you control of Kafei but keep the camera on Link, which looks like a softlock. However, it is possible to complete Kafei's puzzles blind, as shown here.

Sakon's Hideout room skips

There are multiple ways to skip the puzzles in Sakon's Hideout and go directly to the end. Be careful when attempting these, as falling onto the wrong side or accidentally killing an enemy can result in having control of one character while the other is on screen, which is very awkward.

Hookshot clip method

The babas must be just a little bit away from the wall for Link to squeeze in between and hookshot clip. Jumpslash after the first hookshot clip in order to land on the ground. After the second hookshot clip, the sidehops must follow the camera reorientations: 2 right, 4 left.

Music Box House clip

as Goron from Stone Tower entrance

  1. Hold sidehop right three times.
  2. Punch and hold shield until the punch is over
  3. Hold sidehop right two more times
  4. Curl and hold up to roll
  5. After rolling over the first ledge, release control stick to neutral until after clipping to avoid being caught by the gibdo
  6. Roll into the load zone

Original video

Poe sisters minigame strategy

This video demonstrates collecting purple rupees from two of the first three poes.

Tingle cutscene skip

After exiting the poe hut, sidehop right. Shoot Tingle's balloon, then read the poe hut sign before the cutscene begins. If done correctly, the balloon explosion will be visible in the background. Wait for a moment before clearing the sign text; otherwise, the cutscene will play afterward anyway.

Hover to business scrub HP

Get ISG, then megaflip into a chu hover. Hover twice more and then backflip to the platform.

Original video


─── Ikana Graveyard ───


Captain Keeta skip

There are multiple methods of getting up to the Captain's Hat chest early and multiple methods of opening it with the fire still surrounding it, skipping the chase, fight, and cutscene with Captain Keeta.

Weirdshot method

  1. Weirdshot (1st or 2nd frame) up to the chest
  2. Weirdshot (2nd frame) in front of the chest to be able to hookshot the chest from close range
  3. Press and release the hookshot button, then press A open the chest frame perfectly before Link gets knocked back by the fire; pausing on this frame and pressing A during unpause lag also works

Zora method

This method is slightly slower than the weirdshot method but has no frame perfect components. However, it is risky, as Link will void if touched by flame as Zora, or if you transform Zora while Link is still on fire after touching the flame.

  1. Weirdshot (1st or 2nd frame) up to the chest
  2. Target the low wall and turn 90deg to the right
  3. Place a bomb near the chest
  4. Walk to be in line with the chest and facing it
  5. Transform Zora
  6. Quickdraw fins and face the chest
  7. Shortly before the bomb explodes, begin holding target and run towards the chest
  8. Right after the bomb explodes and Link enters the "damaged while running" animation, press B and A together to begin a Zora slash clip (pause buffer for safety)
  9. Cancel the jumpslash animation by spinning the control stick
  10. Immediately after Link lands, he'll teleport towards the chest, and there are two frames on which you can press A to open the chest before Link burns

Fast Captain Keeta

After you play Sonata of Awakening, Keeta is supposed to have enough time to get past the first fire barrier. However, running into Keeta's sleeping collision and shield dropping a bomb right before playing Sonata causes Keeta to get stunned by the bomb during the awakening cutscene, making it possible to get in front of it and start the fight without fighting any stalchildren to take down the fire barriers.

as human with deku stick power crouch stab (JP only)

This method is easy to do quickly but is only possible on JP because power crouch stabbing is patched on Eng. Shoot Keeta with an arrow to stun it, then store a deku stick jumpslash. Power crouch stab Keeta six times to win the fight. Try to trap Keeta against the wall to keep it within stabbing range on the first four hits. On the last two hits, Keeta will jump, so roll towards the camera when dodging the jump so that Keeta stays on screen when it lands.

as Goron

Keeta is weak to goron pounds, so this method is useful when playing on Eng where power crouch stabbing isn't possible. After the cutscene, roll in front of Keeta to start the fight, then hit it with six pounds. This is difficult to do consistently because Keeta can push Link away while he's in the air, but it is helpful to continue holding A after the pound lands on the ground so that the hitbox stays active as long as possible. When Keeta jumps on the final two hits, roll towards the camera when dodging the jumps so that Keeta stays on screen when it lands.

Jump to Captain's Hat

After defeating Keeta, the jump to the Captain's Hat chest is somewhat tricky. The video below shows four methods of reaching the other side:

  1. Jump. After the cutscene, hold up and press A on the first or second frame of holding up. Pressing A later than this will cause the jump to fail, so this is slightly risky.
  2. Shield and jump. Hold up and shield coming out of the cutscene. At any point, begin targeting, then press A on the 2nd through 5th frames after pressing target to roll and jump across. This increases the frame window for the A press from 2f in the method above to 4f, which makes it far easier without costing much time.
  3. Climb and jump. This method is slower but very easy.
  4. Hookshot. This method may require an extra equip.

Backups

If you fail the jump to the Captain's Hat chest, there are two good backups that don't involve rolling all the way around the track.

  1. Hookshot. Stand at the wall a few steps past the rocks embedded in it. From here, the chest is hookshottable.
  2. Backflip. Align Link roughly as shown in the video (angle is not precise) and backflip repeatedly up the wall.

Flat cutscene skip

Voiding out as the cutscene begins skips the cutscene. The video below goes over a way to time this consistently.

Clip into Day 1 grave

Target the back of the headstone, shield turn up-left, move to the position shown, and tap sidehop into the grave.

Long jump from Day 1 grave to Day 2 grave

Use a bomb to long jump to the Day 2 grave entrance platform as shown in this video. A jumpslash can be added to avoid grabbing the ledge at the end.

Enter Dampe's Grave

There are multiple ways to enter Dampe's grave without using the Captain's Hat.

Hover and mask transition

Get ISG off a bomb (faster) or the headstone text (slower). Hover once up the headstone, then put on a transformation mask to enter the grave.

Dampe

To lead Dampe around, target him as human without any masks on and walk slowly towards your destination. There are three blue flames to dig up to spawn the big poe, and only four of the dig spots in the room can contain a blue flame. From the headstone entrance, these are the near right patch, the center patch, the raised patch on the left, and the raised patch in the back right. This is also the order that these patches are checked in. "Good Dampe" refers to the three blue flames being under the first three patches checked (25% chance); "Bad Dampe" refers to finding an empty patch and needing to check all four (75% chance), which costs about a minute. When approaching the two rising platforms, a wallmaster will try to snatch Link.

video tutorial by dope

Big poe fight

with GFS (good RNG)

  1. Line up with the wall where shown
  2. At the time shown in the video (listen to the music), sidehop right and continue walking right
  3. Jumpslash onto the stairs
  4. Sidehop left three times
  5. Jumpslash
  6. Spin attack shortly before the poe reappears

with GFS (bad RNG)

  1. Hold down after flame cs, input hookshot midair
  2. Roll downleft after dampe running cs
  3. Aim hookshot near the corner of the platform (where the top of the poe will be)
  4. Crouch stab poe (fairly lenient)
  5. Walk a few steps toward chest
  6. Quickspin poe (14 frame window)
  7. Catch big poe
  8. Hookshot chest

─── Ikana Castle ───


Recoil to Igos

  1. Gainer onto the sun block
  2. Target walk away from the corner slightly
  3. Shield turn down-left
  4. Zora ledge clip
  5. Transform human
  6. Face the wall and sidehop right
  7. Target the wall and walk forwards into it
  8. Turn down and target (hold target for the remainder of the trick)
  9. Roll and begin holding forward at the same time to jump out of bounds (holding forward too early may cause a bonk)
  10. During the jump pull a bombchu, shield, and switch to holding up-right to recoil to the out of bounds floor
  11. Backwalk to the load zone to Igos

─── Stone Tower ───


Enter Stone Tower Temple with timestop

If using bomb timestop as shown in the video, only begin moving just before the bomb explodes; otherwise, Link will move off the switch too early and cause the cutscene to play before you can get timestop.

Invert Stone Tower Temple with bow extension

  1. From the dungeon entrance, shield turn up-right, then tap sidehop twice
  2. Press the bow button shortly before the end of the 2nd sidehop to automatically enter first person upon landing
  3. Get bow extension by holding up, pressing A, and pressing bow again on the next frame
  4. Aim so that the A button on the HUD is next to the block's corner as shown in the video

Invert Stone Tower Temple from owl statue without Elegy

This trick exploits the fact that arrows pause and don't interact with the Stone Tower blocks during the cutscenes while they're moving. These setups coordinate a light arrow shot and stepping on a switch so that the light arrow hasn't yet hit the block before the cutscene starts but is fully behind the block when the cutscene ends.

from soaring

  1. Hold directly right and pause on the frame shown, where Link's head has nearly reached the diagonal texture in the background
  2. Release the control stick and target and press A to dry roll (continue holding target through all remaining steps)
  3. Pull out the bow and nock an arrow
  4. Aim down so that the top tip of the bow is level with the edge of the ground in front of Link
  5. Release the bow button and begin holding right on the same frame

without soaring

  1. Target the wall roughly where shown in the video
  2. Turn 180deg
  3. Do 2 full rolls forward
  4. Target, pull out the bow, and nock an arrow (continue holding target through all remaining steps)
  5. Aim down so that the top tip of the bow is level with the edge of the ground in front of Link
  6. Release the bow button and press A to dry roll on the same frame

Exit to Ikana from owl statue

Goron roll forward off the platform. Very soon after leaving the platform, release A and hold down and target to drift backwards and land on the entrance platform. Be targeted while landing to avoid damage animation.

Last updated 12/07/2024 – bewildebeest