There are two versions of The Wind Waker typically used for speedrunning: the English version (both NTSC-U and PAL fall in that category) and the Japanese (NTSC-J) version. Besides using two different languages, there are further differences between these two versions of the game that lend themselves to speedrunning, and determine which version of the game is preferable for different kinds of runs.
Of the most noticeable differences between the Japanese & English versions of the game is the difference in text speeds. Due to the use of fewer characters in most all text boxes in the Japanese version, the speed of the Japanese text is recognized as far faster than the English text (a table of comparisons between the time to "complete" common text boxes can be found below). This makes the Japanese version of the game preferred for pretty much every speedrun category.
Comparisons of Common Text Boxes | |||||
Scene/Text Box | Time (In Seconds) | Notes & Timing Parameters | |||
Japanese | English | Difference | |||
Introduction Story | 222 | 222 | 0 | From hitting "Start" on file to the fade-in of Outset. | Aryll Waking Up Link | 93 | 99 | 6 | From fade-in of Outset Island to first gaining control. |
Getting Hero's Clothes | 47 | 70 | 23 | From weird fade-in before the cutscene to regaining control. Note that the JPN file used for timing this used NG+ while the English did NG. It is unsure if Link's grandmother says different things depending on what clothes she hands you, so this may still need re-timing. | |
Getting the Telescope | 26 | 41 | 15 | --- | |
Watching Helmaroc and Tetra | 49 | 49 | 0 | From losing control with the telescope to regaining it. | |
Hero's Sword Text | 15 | 16 | 1 | From fade-in after Orca battle to regaining control. | |
Tetra Falling Down + Aryll's Kidnapping + Postman Text | 173 | 245 | 72 | From losing control in forest to regaining it back on the beach of Outset Island. | |
Hero's Shield Text | 38 | 43 | 5 | From fade-in to regaining control. | |
Setting Sail on the Pirate Ship | 86 | 90 | 4 | From talking to Tetra with shield to regaining control. | |
Niko's Introduction to the Jumping Game | 54 | 80 | 26 | --- | |
Niko's Text after Completing the Jumping Game | 16 | 24 | 8 | --- | |
Spoils Bag Text and Tetra's Text Afterwards | 13 | 19 | 6 | From opening chest to regaining control. | |
Tetra's Speech before FF1 | 120 | 140 | 20 | From losing control in crow's nest to regaining control in FF. | |
Gossip Stone Text | 14 | 28 | 14 | --- | |
Text for Getting the Hero's Sword Back | 3 | 3 | 0 | JPN is really about a quarter-second faster here. | |
Intro to Ganon and the KoRL | 236 | 296 | 60 | From opening door in FF to regaining control in Windfall. | |
Text for Freeing Tingle | 53 | 71 | 18 | --- | |
Sail Text | 8 | 10 | 2 | --- | |
KoRL Text when you bring him the Sail | 9 | 16 | 7 | --- | |
Intro to DRI + Wind Waker Training | 71 | 94 | 23 | --- | |
Learning the Wind God's Requiem | 49 | 67 | 18 | --- | |
Postman Text | 34 | 43 | 9 | --- | |
Long Text with the Chieftan | 97 | 133 | 36 | Includes Delivery Bag Text | |
Meeting Medli and getting Father's Letter | 13 | 19 | 6 | --- | |
Talking with Komali | 12 | 12 | 0 | --- | |
Talking with Medli before you Throw Her | 30 | 60 | 30 | --- | |
Talking with Medli after you Throw Her | 24 | 36 | 12 | Includes bottle text. | |
Talking with Medli after you free her from the Cell | 28 | 43 | 15 | Includes Grappling Hook text. | |
Din's Pearl CS | 119 | 131 | 12 | From entering warp to regaining control. There might be some NG vs. NG+ differences here, because Valoo in NG (used for timing JPN) speaks normally he speaks Hylian in NG+ (used for timing English). | |
KoRL text after Din's Pearl | 5 | 8 | 3 | --- | |
Meeting the Deku Tree | 121 | 167 | 46 | Since Deku Tree speaks Hylian, there might be another NG vs. NG+ difference. | |
Deku Leaf Text | 12 | 17 | 5 | --- | |
Boomerang Text | 11 | 17 | 6 | From opening chest to regaining control. | |
Fairy Text | 5 | 10 | 5 | --- | |
Makar Text Before Warp | 38 | 46 | 8 | --- | |
Farore's Pearl Text | 124 | 143 | 19 | --- | |
Triforce Charts | 87 | 96 | 9 | You collect 7 in chests, 1 on ocean floor. | |
Greatfish Isle Text | 72 | 113 | 41 | From losing control to regaining it. | |
KoRL Text at Greatfish | 8 | 14 | 6 | --- | |
KoRL's text when you reach Windfall | 11 | 20 | 9 | --- | |
Talking to Niko before the 2nd Jumping Game | 30 | 46 | 16 | --- | |
Talking to Niko after the 2nd Jumping Game | 9 | 9 | 0 | --- | |
Bomb Text | 43 | 67 | 24 | Including Tetra's text afterwards | |
KoRL text after bombs | 6 | 10 | 4 | --- | |
KoRL text after warp | 3 | 3 | 0 | --- | |
KoRL text upon reaching Outset | 5 | 5 | 0 | --- | |
Healing Link's Grandmother with a Fairy | 48 | 69 | 21 | --- | |
KoRL text before Jabun | 2 | 2 | 0 | --- | |
Nayru's Pearl Text | 112 | 127 | 15 | From losing control after breaking the wall to regaining control | |
KoRL text after ToTG is raised | 2 | 2 | 0 | --- | |
Learning the Command Melody | 35 | 35 | 0 | --- | |
Hero's Bow Text | 10 | 15 | 5 | --- | |
TotG text before boss fight | 36 | 36 | 0 | --- | |
TotG text after boss fight | 41 | 41 | 0 | --- | |
Intro to Hyrule | 140 | 147 | 7 | From ringing the bell to regaining control | |
KoRL text before you solve the puzzle | 8 | 18 | 10 | --- | |
KoRL text after you solve the puzzle | 5 | 10 | 5 | --- | |
Master Sword Text | 101 | 101 | 0 | Note that after pulling the Master Sword, the KoRL says something in the JPN version that doesn't appear in the US version. This is reflected in the JPN timing | |
Cyclos Text | 45 | 57 | 12 | From hitting him with the last arrow to regaining control | |
Wallet Upgrade 1 Text | 32 | 38 | 6 | --- | |
Skull Hammer Text | 11 | 16 | 5 | --- | |
Text before the bird comes down in FF2 | 172 | 192 | 20 | --- | |
Meeting with Ganondorf and Tetra | 255 | 292 | 37 | From hitting loading zone to regaining control | |
Meeting the King of Hyrule | 213 | 290 | 77 | --- | |
KoRL text after talking to the King | 14 | 33 | 19 | --- | |
KoRL text after leaving Hyrule 2 | 16 | 34 | 18 | --- | |
Fire and Ice Arrow Text | 109 | 119 | 10 | --- | |
Power Bracelet Text | 9 | 10 | 1 | --- | |
Iron Boots Text | 10 | 12 | 2 | --- | |
Learning the Earth God's Lyric | 81 | 105 | 24 | --- | |
Silver Rupee Text | 4 | 5 | 1 | --- | |
Reunion with Medli | 21 | 33 | 12 | --- | |
Playing the Earth God's Lyric for Medli | 178 | 189 | 11 | --- | |
KoRL's speech outside of Earth Temple | 39 | 54 | 15 | --- | |
Small Key Text | 4.5 | 5 | 0.5 | Timing for one small key | |
Mirror Shield Text | 13 | 16 | 3 | --- | |
End of the Earth Temple | 121 | 130 | 9 | --- | |
Learning the Wind God's Aria | 82 | 98 | 16 | --- | |
"Reunion" with Makar | 2 | 2 | 0 | --- | |
Playing the Wind God's Aria for Makar | 72 | 76 | 4 | --- | |
KoRL's speech in front of Wind Temple | 22 | 26 | 4 | --- | |
Makar's Text in the cell | 5 | 5 | 0 | --- | |
Hookshot Text | 11 | 15 | 4 | --- | |
End of Wind Temple | 120 | 143 | 23 | Includes the talk between KoRL and the mapfish | |
Pulling up a Treasure Chart (JP version) | 21 | --- | - 21 | Japanese does this 4 times in the run | |
Ghost Ship Chart Text | 10 | 10 | 0 | --- | |
Wallet Upgrade 2 Text | 32 | 38 | 6 | --- | |
Chart Deciphering | 132 | 150 | 18 | --- | |
Triforce Pieces | 144 | 144 | 0 | The timing includes all triforce shards: six with one textbox, two with an extra textbox | |
KoRL's speech before Hyrule 3 | 52 | 68 | 16 | Timed until regaining control in Hyrule | |
Ganon's speech before Darknut | 34 | 39 | 5 | From losing control to regaining control | |
Light Arrow Text | 11 | 15 | 4 | --- | |
Before Puppet Ganon Fight | 122 | 134 | 12 | From opening door to regaining control | |
After Puppet Ganon Fight | 26 | 28 | 2 | From fade-in to regaining control | |
Before the final Ganondorf Fight | 241 | 269 | 28 | From loading zone to regaining control | |
Zelda's texts during the Ganondorf Fight | 3 | 3 | 0 | All textboxes summed together |
Overall, english is about 18 minutes slower than japanese on text alone. But it saves several minutes back from the shorter triforce quest and better rupee farming spots.
The fastest language behind japanese is italian.
Bombs behave a little bit differently between game versions. On the Japanese/NTSC-J version hitting the button you have bombs equipped to while holding a bomb will make Link place the bomb down as if you hit R. On the English/NTSC-U version (and European/PAL?) of the game the button you have bombs equipped to will cause Link to throw a bomb as if you hit A. On the Japanese version you can not equip and unequip Iron Boots while holding a bomb. On the English and European versions you can.
Also important to recognize in TWW is that the placement of some treasure chests is different in Japanese than in English. This commonly involves moving heart pieces to different locations and replacing the contents of the chests that contained heart pieces on the English version with rupees. Additionally, the denominations of some rupees located in pots, etc. have also been changed:
As mentioned above, Triforce Chart 5 is no longer obtained from the Golden Ship at Needle Rock on Japanese. Instead you pull up Treasure Chart 16, which sends you:
This required moving the locations of these treasure charts from there locations on U, on which:
In many places, the NTSC/PAL version contains more rupees than the original JP version. Here are a few exemples:
In the Japanese version, the trigger for the Gossip Stone cutscene in Forsaken Fortress 1 is much smaller, allowing you to simply sidehop over it. A different skip must be performed in order to skip the Gossip Stone on the English version. For more information, go here.
On the japanese version, it is possible to trigger the cutscene of the searchlight bokoblin spotting you without climbing the ladder. This does not work on subsequent versions.
The battleship minigame on Windfall is very different between the two versions. On the japanese version, you are hunting ships, whereas on the english version you are hunting squids. The Salvatore voice acting is also different.
NPCs will stop bidding when the bid reaches 990 rupees or higher on the NTSC-U and PAL versions. On the JP versions they will still bid up to 997 rupees, which can cause some glitchy behaviours since you are able to bid more than 999 rupees.
On the japanese version, Beedle's ship starts by sailing around the back side of Dragon Roost Island first. On other versions, he starts by sailing around the front side.
The Salvage Cruising glitch only works on the japanese version. On the other versions you come to a halt when you fish up a treasure.
On the japanese version, it is possible to solve the puzzle with one block and reloading the area several times. This does not work in subsequent versions.
After pulling the Master Sword inside the Chamber, there is an extra text on the Japanese version.
The invisible walls above the railing are much shorter on the Japanese version, allowing you to simply sidehop and leaf in order to get on the railing. This allows you to Skip the Barrier Breaking cutscene. It is still possible to get on the railing on the English version; however, it is much more difficult and would not save time in a speedrun.
The Hyrule Barrier Breaking Cutscene is also different. On the japanese version, it is simply triggered by going near the barrier after dispatching the Hyrule 3 electrical barrier. It also starts with a fadeout. On the other versions, the barrier must be struck with Link's Fully Charged Master Sword (which adds a requirement), and there is no fadeout.
In NTSC and PAL, entering Fire Mountain or Ice Ring without shooting a fire or ice arrow to the island will cause you to immediately void-out. This is not the case in the japanese version, which means skipping the Fire and Ice Arrows is Japanese only. See the bow skip page for more information.
In Japanese version, the Flight Control Platform minigame puts you in layer 1 after playing it. This can be useful in order to obtain the Skull Hammer after performing the Early Master Sword Sequence Break and leaving Hyrule via the Tower of Gods portal. This layer glitch was patched in both NTSC and PAL, resulting in obtaining the Hammer after doing EMS being impossible without performing Barrier Skip.
On the japanese version, the chest behind destructible walls in Earth Temple is a big chest containing a joy pendant. On any other version, this is a small chest containing a joy pendant.
On every version that is not the japanese version, entering the big key chest room will set the wall to the stalfos crypt room as being broken.
The collision for the Earth Temple Boss Door is different in JP compared to NTSC/PAL, and as such the boss key skip with chest storage works differently.
Springs will make Link jump barely faster on the English version compared to the Japanese. This makes Spring Jump Storages work slightly differently.
In the third room of the Wind Temple, where there is a huge gate blocking the way that must normally be flipped by blowing the leaf, there are two extra switches on the english version. These switches also flip the gate when stepping onto them. These do not exist on the japanese version.
On the japanese version, it is possible to pause the game between getting control of Link back and Makar getting caught by floormasters. This allows for savewarping to skip the Makar kidnapping. This does not work in other versions.
The memory leak in DYN used for the Actor Unloading glitch only works on the Japanese version.
On the japanese version, the door fadeout has some unique properties that make Door Cancel tricks easier than on the english version: Things such as invisible chests and fire effects can be seen despite the dark (or white) screen. On the english version, nothing can be seen at all.