Version Differences

There are a couple of different versions of the "N64" release of Ocarina of Time. While most changes made from version to version won't affect normal gameplay, there are some glitches exclusive to versions that do affect gameplay at the higher level. There are also a handful of graphical modifications between the versions.

Despite the common belief that the N64 versions were released over time, the debug screen build dates show that all versions of Ocarina of Time released for the N64 were made before the game's first retail release.


The NTSC region builds target Japan and North America. NTSC version contain localization for both the Japanese and and the US "versions" of the game. A common misconception is that the US and Japanese versions are different, when in fact they are identical save for a single byte used to determine what language the game runs in.

The PAL region builds target Europe. PAL versions are translated into English, French, and German, and in order to conform with the PAL standard the game runs at 5/6ths the speed. This change results in physics and timing quirks that drastically alters a number of setups documented on this site.

The iQue builds target China/Hong Kong and are translated into Chinese.

Region Version Build Date
NTSC 1.0 98-10-21 04:56:31
NTSC 1.1 98-10-26 10:58:45
PAL 1.0 98-11-10 14:34:22
NTSC 1.2 98-11-12 18:17:03
PAL 1.1 98-11-18 17:36:49
Japanese Gamecube 02-10-29 23:49:53
Japanese Master Quest 02-10-30 00:15:15
USA Gamecube 02-12-19 13:28:09
USA Master Quest 02-12-19 14:05:42
Europe Master Quest Debug 03-02-21 00:16:31
Europe Gamecube 03-02-21 20:12:23
Europe Master Quest 03-02-21 20:37:19
Japanese Gamecube (Zelda Collection) 03-10-08 21:53:00
Chinese IQue Before November 2003

What Version Do I Have?

For NTSC/NTSC-J N64 cartridges, the easiest way of determining your version is to check the small punch-code at the top-right side of the back label.

OoT Version Punch-Code

*The x's represent random numbers

xx = v1.0

xxA = v1.1

xxB = v1.2

If your back label's punch-code is illegible, or you feel the cart may have been tampered with, you can always check the debug screen (scroll down to the bottom), or check for version-unique glitches/content seen further down this page.

Beyond this, it's also a good idea to keep in mind that:

  1. NTSC gold cartridges are almost always v1.0, but v1.1's are known to exist
  2. The rare "Not for Resale"-labeled cartridge is always v1.0
  3. The standard grey NTSC cartridge usually contains v1.1 but can often contain v1.0 or v1.2 as well
  4. "Player's Choice"-labeled cartridges are always v1.2
  5. PAL cartridges are always v1.2
  6. The Gamecube and Virtual Console releases contain an edited version of v1.2 (see below for more info on this)
  7. The Chinese iQue release is v1.2

NTSC 1.0

OoT NTSC 1.0 NA Carts

This is the first Japanese/North American version of the game. v1.0 has many unique glitches that were corrected in the later versions.

Exclusive Content in v1.0:

  • The rotating N64 logo upon boot-up is very bright
  • You can quickly skip through Zelda's text boxes just before she gives you the Light Arrows

Exclusive Glitches in v1.0:

  • The Master Sword is never restored to the B button after a savewarp, so Swordless Link is possible by savewarping out of the Ganon fight
  • Can steal the fishing rod by casting while suspended in air via the hover boots, as well as by casting the moment before you jump off of a rock in the pond
  • You can cast the rod near the door in the fishing pond to crash the game
  • Can do empty bomb glitch to create collection delay or Quick Draw bombs
  • The grave holes in Kakariko Graveyard force you to grab their edges/jump over them as Link tries to enter (whether you grab or jump over them depends on your approaching speed).
  • Can do item input for one frame during Put Away animation, OI by putting away a full bottle, and use items inside a crawlspace or ladder or while pushing a block.
  • Link has no putaway animation for the sword if he has it out and goes to climb a ladder or vines.

NTSC 1.1

OoT NTSC 1.1 NA Carts

v1.1 is the first update to Ocarina of Time. Many glitches were fixed along with some on-screen text issues and a very minor graphical change was made.

Changes in V1.1:

  • Can no longer use items during Put Away animation.
  • The rotating N64 logo upon boot-up has been darkened and looks glossier.
  • The hover boots and rock-jump methods of stealing the fishing rod are fixed.
  • You can no longer cast the rod near the door inside of the fishing pond.
  • If you savewarp without the Master Sword in the inventory as Adult Link, it will be restored to the B button.
  • Zelda's text before the Light Arrows is no longer skippable.
  • Various text-box spelling and punctuation errors have been corrected.
  • The empty bomb glitch is fixed.
  • The edges of the grave holes in Kakariko Graveyard no longer force you to grab or jump over them as you try to enter.
  • Link now puts away his sword correctly when going to climb.

NTSC 1.2 (N64)

OoT NTSC 1.2 NA Carts

NTSC 1.2 is the second revision for the US/Japanese release of the game. This update corrects more text as well makes some notable graphical and sound changes to the game, censoring the blood as well as replacing a controversial song within one of its temples. It also fixes an item-receiving glitch.

Changes in V1.2 (N64):

All the changes that v1.1 made plus....

  • Ganondorf's and Ganon's blood have been changed from red to green
  • The Fire Temple theme song has been replaced with a remix of the Shadow Temple's theme
  • Various text-box spelling and punctuation errors have been corrected
  • Early eyeball frog and various collection delays have been fixed
  • You can no longer skip the Bongo-Bongo cutscene by dropping a bomb down before the fight


NA v1.2 GCN/VC OoT

This is the same as the 1.2 (N64) version aside from one of the game's controversial symbols being replaced. Due to emulation and the increase in hardware power however, some new tricks are available that once caused the game to crash on the N64. This version of the game can be found in the Collector's Edition disc, the Ocarina of Time/Master Quest disc, or the Virtual Console Shop Channel.

Changes in v1.2 (GCN/VC):

All the changes to NTSC 1.2 (N64) made plus....

  • The game resolution has doubled from 320 x 240 to 640 x 480
  • The dungeon block's, Gerudo sign's, and Mirror Shield's crescent moon & star symbols have been replaced with the Gerudo symbol that was used in Majora's Mask
  • Morpha's ball is now white & red and has a different pattern
  • Dropping a bombchu while out of bounds will no longer crash the game unless there is already an explosive in bounds
  • Out of bounds explosions are doubled on the GCN version, allowing you to hover easily
  • You can use Deku Sticks on the B button as adult without crashing the game
  • There is significantly less lag overall, especially during the Tower Escape and Ganon fight

Content Changes

Rotating N64 Logo

OoT Rotating N64 Logo Change

In v1.1 and onward, the rotating N64 logo that appears when you boot the game has been made significantly darker and glossier. The background behind this one is a complete mystery, but the reasoning for its alteration is obvious... the v1.1 logo's colors are much truer to the commercialized N64 logo.

Ganondorf/Ganon's Blood

OoT Blood Change

In Version 1.2(N64) and onward, Ganondorf & Ganon's blood was changed from red to green. This was probably done to maintain an "E for Everyone" ESRB Rating.

Morpha's Ball

Morpha's Ball Rendering Change

On the N64 system, Morpha's ball is rendered in a aqua-blue & red color with a distinct pattern. On GCN/VC Morpha's ball is white & red with a completely different pattern. This is a graphical rendering difference most likely due to an unsupported shader graphic, NOT an edit to the game (if you play any version of the game on emulator Morpha's ball will be white & red). In the re-textured 3DS version the ball continues to use the white & red color scheme.

Fire Temple Song

In NTSC versions 1.0 & 1.1, the Fire Temple song contains religious-themed vocals from the Muslim faith. One line, translated into English, states: "I bear witness that there is no god but Allah". In versions 1.2 (N64) and onward the song was replaced with what seems to be a remix of the Shadow Temple's song. This new song contains no discernible lyrics, only Gregorian-style moans and a ghostly female chorus can be heard.

Symbol Change

OoT Symbol Change

In all N64 versions a crescent moon & star symbol is present on the mirror shield, dungeon blocks, floor switches, and Gerudo signs in the game. In version 1.2 (GCN) and onward, this symbol was replaced with the diamond-shaped Gerudo symbol that was used in Majora’s Mask. The symbol was most likely swapped-out because of its striking resemblance to the symbol of Islam. Obviously, having the bad-guys of the game represented by this symbol was in poor taste (as was having to physically step on the symbol countless times throughout the game). It's worth noting that the editors neglected to replace the old symbols in the beginning and ending rooms of the Dampe grave race until the 3DS release which substituted them with floral engravings.

Last updated 12/08/2014 – Jbop