Door of Time Skip

Child Door of Time Skip

Discovered by Kazooie and AKA, with help from Samoht

One of the largest sequence breaks in OoT is obtaining the Master Sword without opening the Door of Time. Doing so lets one skip obtaining the three Spiritual Stones or the Song of Time. This technique is used in all categories but Any% and Glitchless.

OneMakaron discovered easy setups for the angle that work for both sword and swordless DoT skip

  1. Does not have to be done from the door, as long as the backwalking angle towards the door is straight
  2. Once in the corner, backflip and press A to sideroll
  3. During the sideroll, release target and hold Down to make Link walk against the door.
  4. After a few steps, turn 90 degrees to the right and hold Z.
  5. Link's angle is now correct for the backwards sidehop. The rest of the inputs for the trick are explained later on this page.

With Kokiri Sword

Perform a setup for the angle needed for the clip and then keep holding target. While holding target, tilt the control stick down and slightly to the left causing Link to perform a sideroll towards the left when A is pressed. If the A button says Jump, you are holding the stick too much. Depending on the controller and control stick, the actual stick position for the right kind of sideroll varies. On some controllers it is possible to perform this sideroll just by holding down, other controllers require left input as well.

If you are new to the trick, it might be a good idea to practice the sideroll when Link is not in the corner, since depending on the stick position, there are many ways Link can sideroll, and only one gives the right kind of sidehop needed to clip through the corner. What you are looking for is a sideroll where Link does not move forward during the sideroll.

To actually clip, you need to perform the sideroll and during it, hold downright on the control stick and once the sideroll is almost finished, press A to perform a backwards sidehop (the right kind of sideroll is needed to achieve this kind of sidehop). The frame window for the sidehop is small but can be easily timed with some practice, or hit by mashing A although it is not as reliable as timing.

If you practice the sideroll outside of the corner, you can try doing the sidehop as well. What you are looking for is a sidehop that launches Link almost directly backwards, instead of to the side like usual.

Once you are able to perform the sideroll and sidehop, all that is left is to jumpslash back inbounds. It is important that you switch to holding straight left after sidehopping to guarantee Link gains enough sideways movement to clip inside the Door, instead of recoiling off the side or clipping back inbounds on the side you sidehopped from.

There are 2 frames for the jumpslash back inbounds. After the sidehop, keep holding target and switch the control stick to straight left as mentioned above.

The first frame you can jumpslash on is the first one Link can no longer be seen on the screen, on this frame, keep holding left and during the unpause lag of the pause menu, press or mash B to jumpslash inside the Door.

The second frame is when Link can't be seen on the screen, but you can hear him gasp as you pause the game or advance a frame. This frame can be recognized from visual differences as well compared to the first frame, but using the audio cue is easier as the visual changes are only slight. On the second frame, instead of holding left, switch the control stick to straight up and once again buffer or mash B during unpause lag to make Link clip inside the Door. Once back inbounds and inside the door, you can simply sidehop or otherwise make your way to the Master Sword.

DoT skip can also be done unbuffered, but it is recommended atleast to new players to pause for the jumpslash, as it doubles the framewindow you have for it.

For new players, it is recommended to if not master, atleast become somewhat consistent at clipping with the sidehop before worrying about the jumpslash. The clip itself is the difficult part as the sideroll can be hard to achieve and the sidehop timing can be tricky at first. Once you have the clip part down, getting back inbounds is easy in comparison.

RunnerGuy2489 created an in depth tutorial for Door of Time skip. Many new players consider this the best tutorial for this sequence break. However, this video gets the angle for the skip with C-up. It is recommended that beginners use the Makaron's setup(s), as they are more consistent.

Without Kokiri Sword

Discovered by MrGrunz. Setup by Sockfolder

Note: The angle shown in the Makaron video at the top of the page also works for swordless DoT skip.

In certain circumstances it is necessary to skip the Door of Time without a sword. Doing so is slightly trickier than the normal Door of Time skip. Align with the left side of the door just like you would do for a normal Door of Time skip. Now backflip and press C-up. This makes sure that your angle is correct since Link's angle changes very slightly even when standing still. Now set your angle so that the left side of the R in "Return" is right where the right side of the rightmost seam of the Door of Time. This angle is more precise than the usual angle.

The next part is clipping out of bounds. This is done the same way as normal — sideroll, and then sidehop. Before you fall out of bounds, make sure you release Z and the control stick. The timing for the next part is similar to the above method. Press Z on the same frame you would jumpslash on (first frame where you can't see Link), this frame looks different that during DoT skip with sword and the camera will be facing downwards. Too early or late and you'll end up falling oob. When you hear Link do a jump hold left and you should be through, this happens few frames after the target frame. If you are pause buffering, hold left on the frame where you can see Link's hair. The amount of time you have to press left and still make it through is pretty lenient.

Adult Door of Time Skip

There are 3 ways to skip the Door of Time as Adult Link:

  1. Giant's Knife clip (also works with Biggoron's Sword). This is not very common due to requiring the GK or BGS, but is the easiest and quickest. It also requires Hover Boots.

  2. Recoil boost. This is the most common method, and requires the Master Sword, a shield and Hover Boots

  3. RBA Odd Potion for the Song of Time (note: for the song to work, you need to enter the Temple of Time from outside. Simply warping in with Prelude of Light won't work). This method is useful mainly only for bingos or puzzle goals.

Giant's Knife Clip

Discovered by Kirby8943

This method requires either the Biggoron's Sword or the Giant's Knife as well as the Hover Boots. Look at the crack where you would normally do DoT skip. Aim at it at a 45-degree angle and use a triple thrust with your sword (Z + Up + B to stab forwards). You will clip on the third thrust, assuming the angle is correct. As soon as you clip, sidehop to the right to land back inbounds on the other side of the Door of Time.

Recoil Boost Clip

Discovered by Exodus
  1. Get in the corner and align as shown.
  2. Walk forward until the bottom of your feet are a bit in front of the line on the ground.
  3. Crouch stab and equip hover boots on the first frame you go backwards.
  4. Unpause and hold Z for one frame, then pause again.
  5. Unpause and sidehop LEFT and hold up-right until link swings around and the hover boots effect is about to wear off
  6. Sidehop left.
  7. Unequip hover boots.

Recoil Boost Clip #2

Discovered by Sockfolder
  1. Get in the corner and align as shown.
  2. Backflip , sideroll, and retarget
  3. Get into the corner
  4. Hold R and Right.
  5. Press B to crouchstab and pause on the first frame Link is stabbing.
  6. Hold left and pause buffer to the frame in the video.
  7. Equip Hover Boots and hold down-down-right to land in bounds. More right than down will result in Link falling OoB and can be used for skipping the Prelude of Light CS.

Reverse Door of Time Skip

To get out of the room as adult you need to either savewarp or use a crouch stab recoil boost from inside a pillar which requires early Hover Boots.

  • Jumpslash into the pillar and slightly tap a direction or hold R (if Link is equipped with a shield) so that Link is not pushed back in bounds.
  • Angle Link so that he is facing the opposite side of the room as seen in the video.
  • Hold Z and move slightly right or left (depending on how far Link moved during the clip) until the hilt of his sword is slightly in bounds.
  • Let go of Z, hold R and press B to crouch stab.
  • On the 2nd frame the sword hits the wall (sparks should be going out a bit and you should notice Link has moved) pause and equip the Hover Boots. If Link did not move when crouch stabbing then you may want to move forward a bit. If he did not hit the wall move slightly left.
  • When you unpause, hold down on the control stick and and press A to roll. About 1 second after the Hover Boots deactivate press B to jumpslash, and you should be in the unloaded front room, free to leave.
Last updated 11/12/2014 – Valientlink