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Lake Hylia

To enter Water Temple from Lake Hylia, see Water Temple § Entering Water Temple.


──── Reaching Zora's Domain ────


As a child, there is a Navi Dive if Navi is available, there is a jumpslash ground clip, or a swim from out of bounds using the Lakeside Lab clip. You can also obtain the Golden Scale Early from the Fishing Pond, which is rather slow.

As an Adult, the entrance to Zora's Domain is permanently blocked off by a wall of ice, but the entrance to Zora's Domain still can be reached in multiple ways: a megaflip to ground clip through, an out of bounds swim, or a superslide teleport.

Child - Navi Dive

Two setups are shown in the comparison below, with the details in the description.

Child - Jumpslash ground clip

Uses Deku Stick.

Adult - Megaflip ground clip

Megaflip from ground

This is the fastest option if coming from Water Temple. The video below goes into detail about nuances of the trick related to Link's running cycle (can see it with a watch in gz: VC 1.2, 0x801C8DFC, x32) influencing Link's position, but the basic setup is as follows:

  1. Climb in the corner
  2. Turn right, walk into the pillar a little, and target it (running cycle ideally 0.825 for maximum leniency in sidehop timing throughout setup, but not strictly required)
  3. 2x ESS right to facing angle 0xf1f0
  4. Sidehop right seven times (recommended to [mash A and hold shield] for all but the first sidehop)
  5. Quick shield drop a bomb (to Link's side)
  6. Sidehop right and left
  7. ESS turn right
  8. Megaflip off the bomb; while waiting on the bomb, don't target + shield or the running cycle will advance
  9. Hold left until Link reaches the load zone (only sometimes necessary but doesn't hurt)
Alternative long roll setup

Megaflip from Lab HP

This strat requires holding full right when ground clipping.

Swordless

Video also shows bomb and bombchu frame data.

Sword setup (slightly faster)

Superslide teleport

If the water is NOT raised, you can enter Zora's Domain with a Superslide Teleport you must have no strength upgrade to do this. This method is the fastest if coming from Hyrule Field, or coming from the grass patches.

This video has a spoken tutorial for the trick starting at 7:35.

with Out of Bounds swim

Explanation begins at 11:00 in video.

  1. Clip into Lakeside Laboratory
  2. Jump into the hole
  3. Hold target and left
  4. Switch to holding right once Link starts falling
  5. Swim to the load zone

──── Fire Arrows ────

Normally, reaching the Fire Arrows requires either watching the Water Medallion cutscene (not skipping it) or Longshot + Scarecrow's Song to reach the platform. There are multiple ways to bypass these requirements.

Spawning the Fire Arrows item always requires the ability to shoot an arrow at the sun; Elemental Arrows will not work, if you have magic you must drain it first.


Hookshot jump to Fire Arrows

This trick works by using the Gold Skulltula on top of the tall tree at night time. By killing it and getting collection delay on the token, it is possible to interrupt a hookshot later with the text from collecting the token, which performs a large hookshot jump, giving enough height to reach the Fire Arrows platform. Because the Gold Skulltula disappears at daytime, this can be even stricter on timing than the usual dawn requirement for shooting the sun. This strat also requires the Gold Skulltula to be available, meaning it can not already have been collected on the file, and if you fail this and collect the token, you must reload a save to attempt it again.

The first video shows the full trick, then the trick is divided into sections below. There are multiple ways to kill the Gold Skulltula, multiple ways to get on top of the tree, multiple setups to get the collection delay, and multiple ways to do the final hookshot jump. This page will show the current most common strat(s).

Kill Gold Skulltula from below with chu

This is not required, and is usually not preferred to killing the Skulltula and getting the token with a single hookshot jump (see below), but it is the fastest way to kill the Gold Skulltula from below the tree; it can be very important if there is very little time left in the night.

From the initial position given by Serenade of Water:

  1. Turn 90 degrees right
  2. Shield drop a bombchu
  3. Prevent it from culling by first-person aiming at the top of the tree, so that it hits the Skulltula

Without that initial position, target the "back" part of the tree that gives 0x7ce7 facing angle then step back and align between the black and white textures shown here (lenient), shielddrop a chu and aim up as discussed above.

Hookshot jump to Skulltula (CMA method)

This is also the method of reaching the top of the tree shown in the main video for this section. A standalone video is below.

Any time before doing the hookshot jump bonk, make sure to have hookshot in Link's hand:

  1. Target left side of tree roots corner (see video for clarity), angle 0x312c
  2. Roll until fully into corner
  3. Backflip/move back and bonk into the tree
  4. [Hookshot jump] (1 frame window for hookshot, first red dot of 3rd cycle)
  5. B to jumpslash after the treetop becomes visible
  6. Untarget + hold shield during the jumpslash to recoil off the Skulltula
    • If your shield doesn't recoil off the Skulltula itself, aim the shield a bit left
  7. Kill the Skulltula

Skulltula Token collection delay

If the Skulltula is already dead, you can just hold shield after the jumpslash during the above hookshot jump and your position and angle are ready for the collection delay.

If you are doing the kill and the collection delay in one jump (ideal), after recoiling off the Skulltula, do a horizontal slash to kill it then another horizontal slash to get in position.

Once in position, sidehop left and on the 2nd sidehop frame input any cutscene item (Ocarina, bottled items, trade quest items...). If successful, Link will sidehop through the token without collecting it. Later, if you aim up at the tree to load the token, you will collect it. It is somewhat difficult to accidentally do this, just don't first person aim upwards and towards the tree.

After landing you can shoot the sun when it becomes dawn.

Final hookshot jump

  1. Quickdraw hookshot
  2. Target "left" root of tree (see video for clarity), angle 0x436a
  3. Move right to the corner around Z position 7473
  4. Fully roll into corner
  5. Vertical shielded slash
  6. Tap hookshot to start aiming
  7. Aim upward (holding down) slowly until visual cue (see below)
    • Holding full input down for 9 frames also aims to the correct spot but is very risky in RTA settings
  8. Buffer down+hookshot tap
  9. Hold up and clear textbox
  10. Hold up until landing on the Fire Arrows platform

The amount of height you get from the jump increases the higher your hookshot is aimed in steps 7 and 8. If you're holding up and not quite making it to the Fire Arrows platform, you aimed too low. There is a reasonable leniency for the aim if you're using a good visual cue, a couple of which are shown below.

Hover to Fire Arrows

Standard sideflip or angled backflip bombchu hovers can be done from near the brown pedestal above Water Temple towards the Fire Arrows platform. Also possible with [QPA bomb hovers].

Some adjustments may be needed depending on how good the hovers are. Should use roughly 11-12 hovers, depending.

Sideflip hovers
Angled backflip hovers

Kokiri boots bomb hovers

This strat possibly has very niche uses in bingo when the token delay method is not available, but is never recommended.


──── Fishing Pond ────


Reach the Fishing Pond Early

Getting to the fishing pond is used in order to steal the rod in order to activate Reverse Bottle Adventure (RBA).

Hookshot / Scarecrow Method

  1. Get Scarecrow's song as child.
  2. Go adult and get hookshot.
  3. Play Scarecrow's song in front of Banooru.
  4. Go over to area in front of pond and play Scarecrow's song, then hookshot the Scarecrow.

Tektite Hover Method

Discovered by Bloobiebla
  1. Get ISG and get target parallel to the wall.
  2. Get inverted camera.
  3. Go in the corner and let the tektite hit you 4 times.
  4. Hold all the way Down and roll. Let go of Down when the roll is finished.
  5. Do 4 rolls without touching the control stick.
  6. Do two backflips (refer to video)
  7. If Link's left arm is over the line created by the top of the land and the wall, you're in the right position.
  8. Do 5 sidehop hovers.
  9. Megaflip onto the land.

This method of pond early is really hard to pull off. Link has to be in the perfect position or he won't make it.

Golden Scale as Child

Discovered by Bettlescars (?)

It is possible to get the Golden Scale without a 15 pound fish, and even to do it as Child Link. Go to the fishing pond and pay to play. Catch a fish that will tie or break the current record (it starts at 6 lbs). Now go swimming in the pond, so that you are in the deep water and actually swimming. Face the manager, hold Z and swim towards him. Without letting go of Z, talk to the manager and tell him to weigh your fish. If it ties or breaks the current record, you will get the Golden Scale. This is a bit faster than getting the Silver Scale as you are then right next to Ruto's Bottle, and do not have to scale Zora's River either.


──── Miscellaneous ────


HESS to Serenade pedestal

HESSing onto the corner of the island, Link can get stuck and not make it up to the top. To avoid this, approach with a certain range of angles and don't release target to adjust angles until Link reaches the second piece of sloped geometry.

Clip into Lakeside Laboratory

  1. Target facing east in the corner
  2. Sidehop left + sideroll
  3. Backflip
  4. Sidehop right + sideroll and retarget
  5. Turn 180
  6. Jumpslash (hold target), interrupt
  7. Backflip twice

Waterfall Clip

Heart Piece without Gold Scale in LSL

Obtaining the Ruto Letter Oddity

The Ruto Letter cannot be obtained by simply touching it. It can only be obtained while in the diving animation.