This page is available in multiple languages:

Flame Storage

Discovered by Acryte

Information

This technique allows you to pull out a Deku Stick away from a flame and still have it become lit. This effect can be carried anywhere Link can normally go with a Deku Stick.

This is achieved by detaching the sword's hitbox on the burning part of a torch. Technically this does not "store" a flame at all, it just looks that way. When Link draws a Deku Stick, the game immediately checks to see if the hitbox of the stick is colliding with a flame graphic, and if it is then the stick lights. This holds true even if the hitbox is separated from the Deku Stick.

This also means that if Link moves far enough away that the flame is no longer loaded, the Deku Stick will not catch on fire when pulled out. However, it will work again if you simply come back close enough to reload the flame. Swinging your sword or leaving the scene will reset the hitbox, cancelling flame storage.

There are two known methods to detach a sword's hitbox on a torch:

Method 1 - Fast Swap

  1. Pull out a Deku Stick
  2. Go near a torch.
  3. Immediately once the stick starts to burn, pull out the slingshot (or another 1st person item).
  4. Pull out a Deku Stick

Method 2 - Jumpslash

  1. Jumpslash with your sword and have it hit the very top of a torch.
  2. Pull out a Deku Stick

If it worked, you should be able to move away from the flame and the next Deku Stick Link uses will catch fire.

Method 3 - Put Away Stick

  1. Walk up on the right side of a torch.
  2. Pull out a stick to light it, then press A to put it away. If the tip of the stick goes through the flame as it is being put away, you will have flame storage.

This method is useful in the Spirit Temple statue room to skip a rupee collecting puzzle.

Last updated 06/29/2018 – Exodus