City in the Sky

For boss and miniboss strategies, see the pages for Aeralfos and Argorok.


──── Any%/All Dungeons ────


First room LJAs

You can use two LJAs to cross over the first room without using an Ooccoo. For the first LJA just wait until the boomerang is over the void, for the 2nd you can hit the pillar to make the boomerang come back faster and hence be quicker.

Fan Trigger Skip for early boss key

Discovered by Dragonbane

Opening the door to the hub of the dungeon from far enough way will prevent Link from hitting the trigger that activates the fan blocking the way to the boss key. This can be done by opening the door carefully as wolf. This saves around 1:30 for Any% and All Dungeons, 5 seconds in 100%, and some time in No S+Q as well.

Safe strat

Discovered by sva161620

You cannot hit the trigger for the fan while transforming, so it is safer to transform right before the door so the animation will bump your backwards and in the correct position. This is slightly slower than approaching the door as wolf, but is much less risky.

Original method

Discovered by Dragonbane

This method involves transforming to wolf before reaching the door, which can save time on movement but makes it harder to avoid hitting the fan trigger.

Roll away from spinner sockets

At either spinner socket in City in the Sky, there is time just before the bridge finishes extending to drop off of the spinner and roll twice. However, getting two rolls requires getting off the spinner as soon as possible, which is risky because the bridge will fully retract if Link stops spinning too soon. It is much more lenient to only aim to get one roll in. To do so, drop off the spinner once the end of the bridge reaches the range bounded by the red lines in the image below. The cue is the same for both bridges, just mirrored.

Demonstrations

LJA after first spinner socket

LJAing over the gap after the first spinner socket is faster than clawshotting, even with a two-handed grab and extra equips. The video below shows three approaches. For all options, it is important to stand near the edge of the platform, but be aware that it's easy to fall off of this ledge.

  1. (Fastest) Aim up slightly to throw the boomerang just above the low wall beyond the vines, then LJA as soon as possible.
  2. Throw the boomerang straight at the wall, then LJA once the boomerang returns over the void in front of Link.
  3. (Safest) Target on the rounded corner and LJA.

Argorok Cutscene Skip

Discovered by LogitechSDAZ

When you open the first small key within City in the Sky, a cutscene trigger is added at the end of the bridge that you came in from, and your savewarp point is changed to start you off next to the small key chest until the cutscene is triggered. This savewarp spot is incredibly convenient because you return to this room immediately after obtaining the Double Clawshots, which saves some backtracking.

After obtaining the first small key, head back outside and cross the bridge. Target the last peahat and sidehop onto the banister on the right on GCN (it will be the last broken chunk before the staircase). Jump to the next banister then head back into the dungeon through the broken grate window, staying clear of the door at the end of the bridge.

Alternately if you don't feel you will make the sidehop before the wind starting blowing you can clawshot onto the last peahat, look towards the window then drop and jump attack to get past the trigger. This is slower however.

Skip gate in wind tower

This displacement clip modifies the standard rollstab setup slightly because the coordinates' high values in City in the Sky cause rounding errors. See notes on displacement clip setups.

However, note that if Link is on critical health (1 heart or less), the standard rollstab setup can be used instead after lining up with the gate. In this case, after the clip, LJA across and then drop down without skipping any floors to avoid taking fall damage.

  1. Enter near the middle of the door so Link is facing nearly west
  2. Turn around to face due west (angle 16384)
  3. Align Link between the vertical poles in the gate (see visual cues below)
  4. Backflip into the gate (x = 17845.9863)
  5. Dry roll (x = 17330.9863)
  6. Boomerang c-up cancel (x = 17330.6855)
  7. Turn 180 (face gate)
  8. Clawshot c-up cancel (x = 17330.9980)
  9. Target neutral slash (x = 17341.8477)
  10. Turn 180 (face away from gate)
  11. Rollstab towards the gate
  12. Press B within a 3-frame window to jumpslash onto the platform; this window is a surprisingly long time after the jump begins (see visual cue below)

There are multiple ways to get down to Aeralfos's door after the clip. The gate can also be skipped with a displacement clip rupee dive, but that method is harder and slower.

jumpslash visual cue

Press B to jumpslash when the area in the red box hits the top of the screen.

alignment visual cue (gate)

In step 3, lining Link up with one of these green boxes gives him a working z-position for the clip.

alignment visual cue (door)

In step 3, aligning Link's heel with the line on the ground shown below while targeting and in the leftward-moving stance gives him a working z-position for the clip. This area has significant lag on console when the camera is facing the gate, but using this cue keeps the camera facing away from the gate for almost the entire trick.

alignment setup

Optimally, this is slightly slower than using a visual cue to align Link, but it doesn't involve eyeballing his position. After getting the cardinal facing angle, sidehop into the left side of the door frame, then slash turn 180 degrees.

LJA to aeralfos door after clip

Shown below is a comparison between two methods of getting to the door with an LJA, as well as outcomes from clanking or bad wind RNG.

Enter Aeralfos fight

Displacement clip method

This displacement clip uses the standard rollstab setup after sidewalking into the right side of the door frame. If at critical health (1 heart or less), this same setup works in the middle of the door. See notes on displacement clip setups. This saves around 5 seconds (with the improved setup below) over pulling the switch.

Switch method

Frame data by Nimzo

After entering the Aeralfos room, there is one frame for input between the door locking animation and the camera turning. Since the iron boots are required to pull the switch, it's optimal to use this frame to put on the iron boots, aim and shoot the clawshot at the switch as soon as you regain full control, and then hold down to make Link descend on the clawshot while the switch is being pulled. This is how other options compare:

  1. 1f boots equip -> clawshot -> descend (optimal)
  2. Miss 1f boots equip -> clawshot -> put on boots while hanging from switch -> no time to descend (+6f)
  3. Miss 1f boots equip -> sidehop to put on boots -> clawshot -> descend (+8f)
  4. Miss 1f boots equip -> put on boots normally -> clawshot -> descend (+20f)

Clip to boss key ("Kai clip")

Discovered by InAMuffinCup
Setupless concept by bewildebeest

This grate clip skips the outside section of the traditional early boss key sequence by doing a skewed Clawshot shot through the part of the grate that's missing hit detection, onto a small grate above. Shown below is a quick setupless method. The first visual cue is at the tip of the triangle shown in the video. After Link begins to fly towards the target, hold down and the Clawshot button so that Link descends a consistent amount. Aim to the left until aiming at around the edge of the bottom grate. If done correctly, the reticle should snap to the side, allowing you to Clawshot all the way up to the small grate.

Troubleshooting:

  • If the reticle snaps to the side when aiming at the small grate, but doesn't indicate the grate being clawshottable, then that means the initial Clawshot onto the bottom grate was too south
  • If the reticle never snaps when aiming when aiming at the small grate, then that means the initial Clawshot onto the bottom grate was too north
Consistent Backup

Shown below is the easiest and fastest way to back up a failed clip. Once you know the clip won't work, simply Clawshot the bottom grate where you're aiming. Hold down and the Clawshot button like before to sink a set amount, turn Link around, then simply Clawshot at the correct position on the bottom grate (the same spot you aimed for during the initial Clawshot). Proceed with the rest of the trick as normal.


Various setups

Setup by gymnast86: here
Setup by Glubbers: here
Setup by Draconif: here

"Kai Clip" setup on Wii

Setup by Zeldz08

Instead of clipping through the grate outright, Wii can use the reticle displacement in third person aiming to find the upper grate above. Note that for this to work, Link has to be dangling from the grate with his right hand and clawshotting with his left.

Skip turning fans on

Double LJA method discovered by LogitechSDAZ
Video tutorial by Skyreon

It is possible to skip turning the northern fans on on the way to the fan tower. Clawshot onto the first two fans high up in their clawshottable areas and from above so that Link grabs the tops of the fans. From there, use LJAs to reach the exit door as shown in the videos below.

Fan tower cycle

Use quick double clawshot aiming to be able to make the cycles.

Standard path
Faster path

The last two shots of this path make it somewhat harder than the standard path, but it is 3s faster. Note that the positioning on the first fan is not as precise as the video makes it look, but because the crystal switch hit must be delayed for the fans to line up properly, there's no reason not to take time to get into the corner.


─────── 100% ───────


Skip long clawshot room

The two methods below are the only known ways to achieve this skip on GCN. Wii can use a 3rd person clawshot clip instead.

Displacement clip method

setups by Maddie and bewildebeest

This displacement clip saves 14s over not skipping the room. It does not use the standard displacement clip setup as the goal is just to clip into the wall and then clawshot through. See notes on displacement clip setups.

setup with hidden skills

Be careful: Pressing L in most places at the bottom of this room will lock onto the cylinder, which is not useful for the setup.

  1. Drop to the ground
  2. Iron boots sidehop into the right wall (x = -14865.9883)
  3. Iron boots backhop into the back wall (z = -13015.9883)
  4. Iron boots sidehop left twice (ESS sidehops recommended; x = -14585.9883)
  5. Iron boots jumpstrike (z = -12704.6045)
  6. Item backhop (ESS backhop recommended; z = -12979.6045)
  7. Boomerang c-up cancel (z = -12979.3037)
  8. Neutral untargeted slash (z = -12977.2744)
  9. Catch the pot by throwing the boomerang with the bottom of the top line of the reticle pointed at the bottom of the pot (do not aim left or right)
  10. Turn 180
  11. Enter first person
  12. Press B to drop the pot
  13. 2-7 frames afterward, sidehop right (do not press L before pressing B)
  14. Aim at least a little upwards first to avoid being pushed out, then aim rightward and clawshot to the grate
setup without hidden skills

This setup is about 2s slower than the setup with hidden skills. Be careful: Pressing L in most places at the bottom of this room will lock onto the cylinder, which is not useful for the setup.

  1. Drop to the ground
  2. Iron boots sidehop into the right wall (x = -14865.9883)
  3. Iron boots backhop into the back wall (z = -13015.9883)
  4. Iron boots sidehop left twice (ESS sidehops recommended; x = -14585.9883)
  5. Iron boots charge slash x3 + targeted neutral slash x1 (z = -13000.6074)
  6. Charge slash x2 + targeted neutral slash x1 (z = -12977.2734)
  7. Catch the pot by throwing the boomerang with the bottom of the top line of the reticle pointed at the bottom of the pot (do not aim left or right)
  8. Turn 180
  9. Enter first person
  10. Press B to drop the pot
  11. 2-7 frames afterward, sidehop right (do not press L before pressing B)
  12. Aim at least a little upwards first to avoid being pushed out, then aim rightward and clawshot to the grate

Bomb boost method

This method is extremely precise and is not recommended.

LJA after savewarp

An LJA to skip the three clawshottable pillars is possible but very precise.

  1. Backslice left
  2. Hold down and mash A for a backflip, then clockwise autospin
  3. Hold L and down out of the spin to cut off the animation (release when Link starts putting his shield down; x-pos (-14779) to (-14790) will work)
  4. Throw the boomerang and LJA as soon as possible (to make it more lenient, aim the boomerang upward first without targeting)

Fast peahat cycle with poe

Discovered By Venick

Roll 4 times to stand on the very edge of the blocks, then aim in line with the wall and throw the boomerang as high as possible. LJA as soon as the sword is out. Roll 3 more times and clawshot the peahat to make the cycle without waiting. Roll towards the north edge and target the wall, then LJA onto the broken wall of the island with the poe, B-Charge the poe from the wall and collect it. If done correctly, you should have enough time to clawshot back. It is then possible to LJA across the gap to the heart piece chest.

Peahat cycle backups

If you don't clawshot up to the island peahat early enough to lock onto the next peahat and make it back, rather than wait out the cycle, it is faster to get onto the rim of the island and clawshot back to the vine wall. The three best methods of doing this are shown in the video below:

  1. LJA from the tree root. This is not precise, but as it is possible to LJA clear over the rim and void out, it's a good idea to aim the LJA a little left of the notch in the wall.
  2. Backslice (glitchless). Because the peahat is targetable from everywhere on the island, the only way to backslice the right direction is to throw the boomerang perpendicular to the direction you want to backslice, then press A and the control stick on the same frame; moving the control stick before pressing A will break the camera lock, meaning A will roll instead of backslice.
  3. Jumpstrike (glitchless). Because the peahat is targetable from everywhere on the island, the only way to jumpstrike the right direction is to throw the boomerang the direction you want to jumpstrike, then press and hold A while locked onto the boomerang. The positioning for this option is picky, and from many positions Link will fall off after jumpstriking up.

If you clawshot onto the very edge of the vine wall, Link will be in clawshotting mode rather than climbing mode. If this happens, clawshot up to the peahat and then back down to the vine wall or to the peahat behind the vine wall.

Get to the boss key room quicker

It is possible to skip transforming wolf and going on any ropes in the area before the boss key room. To do this stand next to the door and clawshot the vines, you should barely reach. From here you can stand on the edge and target on the ceiling above the door and LJA across, this works because the boomerang is over the door frame which is higher ground

Fan tower switches with bomb arrows

Using a bomb arrow to hit the top fan tower switch from the floor can save around 8 seconds over ascending the tower normally. Using two bomb arrows can save even more time but is extremely difficult.

To set up the bomb arrow shot on the upper crystal:

  1. Walk forward into the cutscene trigger and skip the cutscene
  2. Chain two rolls without much walking; this should put Link around the beginning of the tan stripe on the floor
  3. Enter first person and start aiming up while nocking a bomb arrow
  4. While aiming up, aim rightward so the bomb arrow is directed slightly right of center between the grey stripe on the wall and the pillar
  5. Once the bomb arrow is fully nocked and Link is aiming as far upwards as possible, release the bomb arrow
Single BA path

This video compares the options and shows the double BA strategy, though it uses a slower path for the single BA than in the video above.


───── Wii/Glitchless ─────


Second room movement

On Wii, you can't target walk off of a ledge with Clawshot out, which is advantageous here.


Skip clawshotting vines (slower)

Fan room iron boots hops

Roll through the first two fans. Then to get past the last fan, equip the iron boots, and quickly sidehop across the falling blocks.

Get to Aeralfos early with 3pcc

Discovered by spicyjuice04

AKA Double Dyno Skip :]

Using a 3pcc, it's possible to skip the block room, the room with the two dynalfos (hence "double dyno skip"), and the oocoo jump room, and saves over a minute in glitched categories that complete this dungeon.

  1. Enter fan room and roll through the first two fans
  2. Ledge hang JA to get to B2 skydive room door
  3. Clip through the gate using 3pcc, either with or without pointer controls enabled
  4. Get to the Aeralfos fight door

Steps in more detail below:

Ledge hang JA in Fan Room to get to B2

Discovered by meewix & bdamja

Roll through the first two fans, then go towards the diagonal ledge. Make sure the sword is out. Then, either target walk forwards, or roll towards the ledge and then let go of the stick to ledge grab. You want Link to grab the ledge as far right as possible without the wind blowing you. Do not adjust further to the side after grabbing the ledge, as this may put you behind an invisible wall. Once Link is grabbing the ledge, let go, and jump attack once he is below the wall. Too early and he will either clank, or not clank but still get pushed back by the wall. Too late and he won't make the jump.

3pcc Through the Gate with Pointer Off

The gate clip is easy and consistent with pointer controls disabled. With pointer controls turned off, run into the corner, and then pull out clawshot and start aiming to the left. Once the reticle is aligned with the thin white line, aim up a little bit (not precise) and release clawshot to clip through. The video below explains visual cues. Note that it takes about 8.5 seconds to enter the options menu twice to disable and later re-enable pointer controls.

Setup & Tutorial by bdamja

3pcc Through the Gate with Pointer On

The gate clip is slightly more finicky with pointer controls enabled, but still consistent. Enter the door coming from B2 of fan room as close to the center as possible so that Link is facing due west. Once entered, sidehop and target roll. Enter first person and aim to the left until the right pole is flush with the edge of the screen. Pull clawshot on the left half of the screen, and then aim just to the right of Link's earring. This may take a few tries based on your exact angle and exactly how you moved the pointer after pulling clawshot. The video below explains visual cues.

You may want to utilize turnarounds to normalize Link's facing angle before the sidehop.

Setup by meewix, Tutorial by bdamja

Get to the Aeralfos fight door

There are various ways to get to the door, with the fastest being instantly throwing the boomerang to perform a keese LJA, which requires good RNG with where the keese is. The video below demonstrates various methods to get to the door quickly.

Block room keese LJA

Discovered by Chimpas

Since boomerang Long Jumps can't be done on the Wii version, instead throw the boomerang at the keese conveniently located near the gap. As the boomerang starts to return towards you, target the keese in order to do an LJA. Repeat this process to cross the final gaps.

Exit big baba room with clawshot cancel

After clawshotting to the second falling pillar, aim back at the first falling pillar. Shoot the clawshot once the bottom of the pillar (indicated in blue below) passes the right corner at the bottom of the central column (indicated in red below). Link will only be pulled to the falling pillar until it starts freefalling, which lands him right by the door if timed correctly. This saves 1s over clawshotting to the top of the room as intended.

visual cues

city big baba exit

Peahat cycle without boomerang LJA

clawshot method

Quickly get from the door to the rough area shown at the very end of the video below. Press the clawshot button while tapping target, releasing target, and then re-pressing target and holding it. If done correctly, this should lock onto the nearby baba serpent and then the peahat, and releasing the clawshot will make it reach the peahat before it gets too far away. This requires getting to the right area somewhat quickly, but the trick doesn't require perfect movement, as the examples in the video below demonstrate. Having the clawshots in Link's hands already can make reaching the peahat faster but is not required.

If failed, the best backup can either be to attempt the wolf method (next section) or to void out and try again. After a void, the trick is easier because the peahat takes longer to get out of reach than it does when coming from the door.

wolf method

This jump is somewhat precise but does not require a dash. Because the peahats continue moving during Midna calls and transformations, this is not any slower than other methods when using the peahat LJA to cross the next area.

Peahat LJA

It's possible to LJA to the HP chest without using the boomerang. Simply stand near the edge of the block, target the Peahat, and when its in position jump attack to make it across.

Reverse peahat cycle skip

Discovered by bewildebeest

This saves about 17s traversing the peahat cycle room in the context of completing the second half of City in the Sky in reverse. It is exclusive to Wii NTSC 1.0 because that is the only version on which the bars in this room are clawshottable.

After entering the room or voiding out from the poe island, clawshot to the peahat on the left. Drop immediately and time a jumpslash to land in the hole. The jumpslash timing is more lenient the closer the peahat is to the wall. Jump down, then clawshot up to the bars. Stand roughly where shown and clawshot clip by aiming the clawshot far to the right.

If you fail to jumpslash from the peahat to the hole in the wall, voiding to try again costs about the same amount of time as clawshotting up the vines and taking the slow peahat cycle that the clawshot clip skips, so retrying is not recommended.

Skip turning fans on without LJAs

Discovered by DeanMachine/Pokemongenius

With precise clawshots, it's possible to get across without using LJAs of any kind. This can be around 5-10 seconds faster than turning the fans on (more in categories like 100%, which already have the boss key upon room entry), give or take, depending on aim and ledge grab + kargarok RNG. Having to sometimes deal with the kargaroks makes this a little bit riskier, but it's still manageable. The video below demonstrates the fastest method, along with backups.


Older method demonstration

Wii Fan tower cycle

The videos below demonstrate the fastest way to clawshot up the fan tower, with and without bomb arrows.

no bomb arrows
with bomb arrows

────── IL Strats ──────


Small Key Skip with Jump Strike

It is possible to CAD the cylinders in the compass room by falling off the chest, then interrupt the CADs with bombs to position the cylinders in precise locations. It is then possible to perform Jump Strike Moon Boots to reach one cylinder, LJA to the next, and finally clawshot to the upper floor, skipping the small key on the west side of the dungeon.


──── Unused/TAS/Misc. ────


Fan room

Instead of going the intended route past the fans, you can go to the right and LJA over to the door. Try to make the boomerang bounce off of the doorframe so you don't need to wait as long to LJA.

Block room LJAs

There are many ways to get through the block room before the double dynalfos. The fastest method for GCN is to roll around the right side, LJA using the tileworm, and then boomerang LJA to the exit. This method and several others for GCN are covered in the tutorial video below.

Quick dynalfos fight

Roll near the ledge. Once the dynalfos jump, shoot the clawshot to scare them into the void. The timing for shooting the clawshot is somewhat precise.

For an easier alternative that is only slightly slower, run straight for the center of the platform on the other side of the room, and perform a spin attack. This will knock the two Dynalfos off of the platform. Quickly target the vines with the clawshot, and grapple to them before the cutscene begins.

Ooccoo Jump

Explanation video by Skyreon

It is possible to skip turning on various fans in this room with a well angled jump with an Ooccoo. Use the 2nd fan to get atop the broken wall with Ooccoo, angle yourself towards the ledge, hold target, and then hold forward to jump. Then, drop Ooccoo at the correct time to grab the ledge. If you fall straight down instead of jumping, it means you were angled too far right and walking into the wall; if you do fly but are too low to grab the ledge, it means you jumped off too low or took an unnecessarily long flight path.

Skydive to Aeralfos

This is slightly faster than picking up the Ooccoo but costs 2 hearts.

Clip into 2nd spinner bridge

Giant Deku Baba room timesaver

Discovered by LogitechSDAZ

Please note there is a faster way to complete CitS by getting the Boss Key Early.
This saves 5 seconds. Stand on the very edge as shown in the video, aim just to the left of the structure and throw the boomerang, if you LJA as soon as possible you will land as shown and be able to clawshot up skipping a clawshot target.

Last updated 05/07/2026 – bdamja