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Any% (BiTE) (ELH)
This new revision of the Wii Any% route is several (estimated 10+) minutes faster than the old Any% route. It is not RTA-friendly, but it is RTA-feasible. Epona Seam Clip and Gorge Void makes a very brutal beginning and the majority of the tricks are forced with no backups or route-arounds.
This version of the route has been modified from its predecessor to implement Empty Lake Hylia and Bomb Duping.
Runs should start with a blank file in slots 1, 2, and 3 as multiple files are used during the run.
Route intended for Wii 1.0
Runs that use this route:
Ordon
Faron Twilight
- South Faron Portal
- Faron Vessel
- First Two Bugs (Ignore Tears)
- Bugs Inside Coro's House
- Bug Outside Coro's House
- Bugs Before Tunnel (Ignore Tears)
- Bugs on Left Wall (Ignore Tears)
- Bugs in Tree Trunk
- Ignore Burrowed Bugs
- EMS (Right Wall)
- Enter Sacred Grove
- Chase Skull Kid
- Solve Master Sword Puzzle [LD UUU RR DDD LU]
- Master Sword
- Warp South Faron with Midna
- Collect Missed Tears
- Cross purple mist with lantern
- Kill Bugs Before They Burrow + Get Tears
- Get 10R Dig Spot Behind Sign While Waiting For Tears (10R)
- North Faron Portal
- Kill Bugs Outside Forest Temple
- Burn Web to Forest Temple
- Collect Tears as Human
- Vessel Complete
Gale Boomerang
- One Frame Backflip + Savewarp.
- Ordon Bridge + Precautions, BiTE To KB1
- KB1 Field + KB1 Bridge
- Savewarp in Kak on New File, Load South Faron File
- BiT + Gameover + Continue to set EBF via KB1 fight safely
- You can attempt BiTE again without doing precautions to reach KB1 instead. This is known as "re-BiTE", and saves about 25 seconds done first-try but risks crashing the game on BiTE.
- If you do NOT get first-try BiT after, attempting re-BiTE will likely crash.
- Load Kak File
- Open Kak Portal
- Exit Kak to Gorge
- Learn Map Warping
- Ending Blow
- Enter Forest Temple
- Kill Spiders With Deku Baba Nuts (or Wolf)
- Light Torches + Go Outside
- Early Boomerang via Monkey Chain
- Ook
- Gale Boomerang
- Savewarp
Eldin Twilight
Lanayru Vessel
- Ride out Kak North
- Activate Map Glitch
- Epona OoB to Great Bridge of Hylia
- Option 1: Safer but Slower:
- Ride around Hyrule Field
- Transition map to next segment near barrier
- Next transition near edge of loaded area
- Next transition shortly into newly loaded area
- Next transition riding past chest reached via spinner
- Final transition riding near inbounds area
- Dismount while on OOB solid ground + dash to door to Flight by Fowl
- Savewarp at door
- Option 2: Faster but Riskier:
- Ride around Hyrule Field, dropping height as you do so
- Transition beneath path before barrier
- Next transition beneath path behind barrier
- Next transition using OoB collision near Hyrule Castle
- Next transition beneath Castle Town Field Bypass
- Ride inbounds at Castle Town Field loading zone
- Ride to Flight by Fowl + dismount at steps
- Roll to door and savewarp at door
- Quaforce Clip
- Fyer's Troubles
- Kargarok Skip + Kargarok Flight
- Zora's Domain Portal
- Transform in the Corner
- Warp Rock to Zora's Domain as Human
- One Frame Sidehop to Skip Midna Text
- Rutela skip
Lanayru Twilight
- Lanayru Vessel
- First Bug After Bridge
- Lake Hylia Portal
- Stepping Stones Bug
- Wall Bug and Rutela skip
- Drop to Bug (Left Side)
- Lilypad Bugs (Keep Them Dry on NA Wii 1.0)
- Bug on Cliff
- Iza's Bug
- River to Hyrule Field North
- Dash to Castle Town (Left Side)
- Castle Town Portal
- Castle Town Bug
- Bug Behind Fyer's House (Keep It Dry on NA Wii 1.0)
- Howl for Kargarok
- Kargarok Bugs
- Bug on Dock
- Boss Bug
- Vessel Complete
Getting to Lakebed Temple
- Warp Zora's Domain with Midna
- Descend to UZR
- Talk to Iza
- Steal Lent Bomb Bag as Wolf
- If you trigger Messenger Fight as Human then Savewarp
- Warp back to UZR to Duplicate Lent Bag
- Talk to Iza at the end to refill the Duped Bag
- Warp Lake Hylia
- Empty Lake Hylia on Wii
- Skip Plumm CS
- Howl to start Plumm's Minigame
- Clip OoB and Bonk
- Game Over (refills Bomb Bag)
- Bomb Boost to enter Lakebed Temple (E Bombs, Boots)
- Begin emptying bomb bag for WB
- If failed then game over (do NOT savewarp)
Lakebed Temple (Pot Push)
- Note that pot push is extremely difficult and therefore generally not recommended
- Savewarp
- Pull Lever
- Drop Stalactites with Bomb + Boomerang
- Staircase Room (no Ooccoo)
- Down stairs, around, pull south lever
- Up stairs and pull right lever
- Down stairs and enter hallway
- Enter Single Cog 1F Room
- Pot Push to Deku Toad
- EBF From Early Monkeys Still Active
- 1 Cycle With Master Sword
- Clawshot (E Clawshot^Boomerang)
- Savewarp
- Finish Emptying Bomb Bag
- Open Chest for 10 WB
- Backtrack to Central Staircase Room
- Boss Key Skip
- Morpheel with Water Bombs
- Lakebed Temple Done
Lakebed Temple (No Pot Push)
- Savewarp
- Pull Lever
- Drop Stalactites with Bomb + Boomerang
- Staircase Room (no Ooccoo)
- Down stairs, around, pull south lever
- Up stairs and pull right lever
- Down stairs and enter hallway
- Enter Single Cog 1F Room
- SK Chest
- Backtrack to Center Room + Locked Door on 2F
- Boomerang + Bomb Stalactite
- Cross Vines to Door
- Head to Deku Toad on Wii
- Hang, Drop + JS to Land On Platform To Door (Semi-Precise)
- Early Deku Toad
- EBF From Early Monkeys Still Active
- 1 Cycle With Master Sword
- Clawshot (E Clawshot^Boomerang)
- Savewarp
- Finish Emptying Bomb Bag
- Open Chest for 10 WB
- Backtrack to Central Staircase Room
- Clawshot Vine Clip
- Morpheel with Water Bombs
- Lakebed Temple Done
Midna's Desperate Hour
- Wolf to Telma's Bar
- Push Box Once + Dash Jump to Window
- Ropes
- Jovani's Poe
- Sewers
- First Web with Stick as Wolf
- Second Web with Lantern as Human
- Dig Into Hole
- Bulblin Archer
- Tower Climb
- Early Wind Cycle
- Zelda Cutscene
Ball and Chain
- Warp Zora's Domain
- Enter Snowpeak
- Map Glitch
- Climb Snowpeak
- Howling Stone at Top [UMD MD UMD]
- Snowpeak Connection Cave (E Bombs, Clawshot^Lantern)
- Snowpeak Messenger Skip via Keese LJA
- Alternatively, fight Messengers
- Snowboarding (60R)
- Enter Snowpeak Ruins
- Yeta
- Yeto
- Block Puzzle Room
- Dig to Courtyard
- Jump Attack Moon Boots Bomb Boost To Cross Courtyard (E Lantern^Boots)
- Freezard Clip
- Darkhammer
- Ball and Chain
- Enter back room
- Sidehop twice to the right
- Swing Ball & Chain around and look down
- 100R from bubble (160R)
- Savewarp
- Load in Snowpeak first room
- 100R from armor in the lobby (260R)
- Exit SPR through the door
To Arbiter's Grounds
- Warp Lake Hylia
- Auru's Memo (E Clawshot^Boomerang, Ball and Chain^Boots, Memo)
- Dash to Fyer
- Show Auru's Memo (E Bombs)
- Cannon to Gerudo Desert
- Dash to Barricades Blocking Bulblin Camp
- Ball and Chain + Wolf Clip Past Barricades
- Enter Bulblin Camp
- Activate Map Glitch
- Map Glitch to KB3
- 4 Backflips
- 2 Sidehops
- 3 Backflips
- Pull Out Sword
- Backwalk off Edge
- Jumpslash for Forward Momentum
- KB3
- Boar to Arbiter's Grounds
- Enter Arbiter's Grounds
Arbiter's Grounds
City in the Sky
Palace of Twilight
Hyrule Castle
Addenda
Kakariko Bell Silver Rupee Route
If you prefer getting the silver rupee in Kakariko as opposed to getting the 2 orange rupees in Snowpeak Ruins, you can opt for this strat. Here is a comparison explicitly showing the differences, which shows that getting the silver is marginally (1.3s) slower. Note that this involves using a bomb, which means it loses additional time (1.5s) due to having to forgo using a bomb as noted below.
(⮤ return to route)
Bomb management
Ideally, bombs will be acquired and spent as follows in this route:
- 30 normal bombs after emptying Lake Hylia
- 1 entering Lakebed
- 5 on stalactites
- 24 wasted
- 10 water bombs after clawshot
- 1 Morpheel (required for route)
- 1 Snowpeak Ruins bomb boost (required for route)
- 1 Darkhammer (saves 2s over fight without bomb)
- 2 triple stalfos before Death Sword (saves 6.5s over ball & chain strat)
- 1 Mirror Chamber portal (saves 1.5s over fight without bomb)
- 2 Zant (required for route)
- 1 Hyrule barrier 1 (saves 5s over fight without bomb)
- 1 Hyrule dynalfos (saves 4.5s over fight without bomb)
The three relevant bomb backup chests post-Morpheel are:
- AG stalfos room after poe 1 skip: 5 bombs (+7.5s; water bombs if you have at least 1 WB in bomb bag, regular bombs otherwise)
- AG epic spinner room: 10 bombs (+10s; water bombs if you have at least 1 WB in bomb bag, regular bombs otherwise)
- City entrance underwater: 15 bombs (+21s; always water bombs)
However, since most Morpheel fights use more than 1 bomb, and the Snowpeak Ruins bomb boost won't always be done first try, it's useful to plan bomb usage based on the number remaining after the Snowpeak Ruins bomb boost. Note that the timelosses estimated below do not include the time lost to Morpheel, nor from failing the bomb boost, and it does not consider chandelier skip in Arbiters (which is difficult and barely saves time). This video compares bomb and bombless strats as well as getting bombs vs. not getting them for these scenarios. This video showcases the Darkhammer bomb strat on Wii, which saves more time on Wii due to not having to do an extra equip and not being able to chain spins.
Best course of action based on number of water bombs remaining after the Snowpeak Ruins bomb boost (SPR Oranges route):
- 8+ bombs: all bomb strats, as listed above
- 7 bombs: skip Mirror Chamber bomb strat (+1.5s)
- 6 bombs: skip Mirror Chamber AND Darkhammer bomb strats (+3.5s)
- 5, 4, or 3 bombs: get AG 5 bomb chest in room after poe 1 skip and do all bomb strats (+7.5s)
- 2 bombs: skip Mirror Chamber bomb strat and get AG 5 bomb chest (+9s)
- 1 bomb: skip Mirror Chamber AND Darkhammer bomb strats and get AG 5 bomb chest (+11s)
- 0 bombs: skip Darkhammer bomb strat, get AG 5 bomb chest (normal bombs) and City underwater 15 bomb chest (water bombs) (+30.5s)
Best course of action based on number of water bombs remaining after the Snowpeak Ruins bomb boost (Kakariko Silver route):
- 9+ bombs: all bomb strats, as listed above (not normally possible unless extra water bombs were previously collected)
- 8 bombs: skip Mirror Chamber bomb strat (+1.5s)
- 7 bombs: skip Mirror Chamber AND Darkhammer bomb strats (+3.5s)
- 6, 5, or 4 bombs: get AG 5 bomb chest in room after poe 1 skip and do all bomb strats (+7.5s)
- 3 bombs: skip Mirror Chamber bomb strat and get AG 5 bomb chest (+9s)
- 2 bombs: skip Mirror Chamber AND Darkhammer bomb strats and get AG 5 bomb chest (+11s)
- 1 bomb: skip Darkhammer bomb strats and get AG 10 bomb chest (+12s)
- 0 bombs: skip Darkhammer bomb strat, get AG 5 bomb chest (normal bombs) and City underwater 15 bomb chest (water bombs) (+30.5s)
(⮤ return to route)
Backup for losing EBF before Deku Toad
If you somehow lose EBF, there is a backup:
- Load file and start in first room (drop bombs more frequently than usual)
- Pull Lever
- Drop Stalactites with Bomb + Boomerang
- Staircase Room
- Down stairs, around, pull south lever
- Up stairs and pull right lever
- Down stairs and enter hallway
- Enter Single Cog 1F Room
- SK Chest
- Backtrack to Center Room
- Locked door on 2F
- Boomerang + Bomb Stalactite (bomb bag should be empty now)
- Get 5WB from the small chest
- Cross Vines to Door
- Head to Deku Toad on Wii
- Hang, Drop + JS to Land On Platform To Door (Semi-Precise)
- Bomb Boost to Early Deku Toad
- Blow up rock with water bomb
- Kill chus
- Open chest
- Place a bomb, get on top, and perform a JA on the seventh red flash
- Example
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Arbiter's Grounds before Snowpeak
You may also do Snowpeak Ruins after Arbiter's Grounds (slightly slower), if you prefer spinner bomb boost, which is generally considered to be easier.
- Same route up through Midna's Desperate Hour
- Warp Lake Hylia and get Auru's memo
- Desert with boars
- [Strat video?]
- Use boar to get into bulblin camp
- Map Glitch to KB3
- King Bulblin 3
- Arbiter’s Grounds but no B&C (use bombs instead)
- Mirror Chamber
- Warp Zora's Domain
- Map glitch
- Snowpeak ascent and snowboarding
- Snowpeak Ruins but with spinner bomb boost
- Ball & Chain
- Get both orange rupees (or don't, and get the silver in Kakariko using a bomb)
Warp Kakariko Village
(⮤ return to route)
Last updated 12/20/2024
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bdamja