Mortal Draw Variation | Frames from input to hitting enemy | Frames from input to regaining control |
Normal | 13 | 29 |
Fast spin | 9 | 34 |
No spin | 7 | 20 |
Exact frame counts may vary slightly depending on enemy placement.
To make Link spin around faster as he draws the sword for Mortal Draw, either
1) hold slightly forward and then press A or
2) hold forward and press A at the same time.
This version of Mortal Draw hits the enemy 4 frames earlier than a neutral Mortal Draw but takes 5 frames longer to regain control. This is useful in a few situations for small optimization. For example, in 100% during the Zant Lakebed phase, this Mortal Draw is optimal, as the player must wait for the second cycle after Mortal Drawing anyway. Furthermore, it has a wider hit area, which can be useful for groups of enemies as shown in the video.
To cancel the spinning animation altogether, press A to Mortal Draw on any of the first 4 possible frames after a roll. This variation is the fastest both to hit the enemy and to regain control, and it is useful wherever a Mortal Draw follows a roll, such as when fighting Darkhammer or getting the Bulblin Camp heart piece.