Managing dashes as described in this video makes taking three hits from the moldorms near the desert entrance pretty reliable. This is useful when damaging down in preparation for a deathwarp after Death Sword Skip.
Use the ball & chain to destroy the lookout tower next to the fence; twirling the ball & chain consistently breaks the tower, while throwing it will often make it bounce off the tower. Go through the gap, then wedge Link through the right (GCN) side of the fence. This clip can be done as wolf (dashing continuously) or as human (rolling repeatedly).
Charging a B attack in the position shown roughly standardizes the camera angle. From there, direct the control stick towards the spot where Link can clip and dash. The required dash timing is somewhat precise and not well understood. While this method is faster than the ball & chain method in theory, it is difficult to save time with it, so the ball & chain method above is recommended when the ball & chain is available.
After triggering the bulblin archer cutscene, run over to the left (GCN) side of the barricade and wait for a little while until one of the boars runs into the wall, launching the bulblin riders onto the wall. As wolf, get close to the wall and use a Midna charge to target the riders. Walk back a bit from the wall and release the attack to superjump onto the wall.
Perform Map glitch, dash or roll up to the broken wall before the main part of the camp, and LJA from the corner of this wall to the hill OoB. From there, it is possible to jump attack diagonally to the King Bulblin trigger. The bulblin archer will shoot fire arrows at Link during the daytime but not at night; see setup for how to handle this. It is also possible to shoot a bomb arrow at the rotisserie boar through the wall to release the HP for later. This method is 3.5s faster than the other Map Glitch method described below.
This setup aims to put Link in the corner early enough to LJA before the bulblin archer fires its first arrow. The bulblin archer only sometimes misses its shot, so this setup must be done quickly to consistently avoid the arrow.
Perform Map Glitch, then roll to the edge of the floor collision (be careful not to fall off facing the wrong way). There is a corner next to where the edge of the floor is. Turn around and align due north (for Wii, can use the right edge of the fourth heart lined up with the edge of the wall in the background as a cue). Target walk backwards, then jump slash. If done correctly, you will eventually hit the King Bulblin 3 trigger after being airborne for a while.
This strategy saves about 3 seconds over completing the fight without a bomb, assuming bombs are already equipped.
This saves about 2s over killing the two poes separately. However, because the two poes are knocked in such quick succession, there is only around a 9f window to get both poe souls without one getting up. Failing this strat costs about 6s relative to getting it, which means 4s relative to killing the poes separately.
After the load, keep senses off and move forwards far enough to aggro the poe straight ahead, then begin charging a Midna attack back near the left side of the load zone rock. After a moment, the two poes will be aligned, so turning on senses and releasing the attack after tagging the nearer poe should hit both poes. Finish the first poe as soon as possible, then mash or time an A press immediately after the first poe soul text box to finish the second poe.
The window for finishing the second poe depends on how quickly you finished the first poe and which poe you finish first. The charge attack hits the poe that lives on the left 2-3f before it hits the poe that lives straight ahead. If you finish left poe first (usually lands farther from the load zone than the other poe), then the window for finishing both poes is 9-10f; e.g. if you finish the first poe 3f after the first possible frame, then there is now only a 6-7f window to finish the second poe before it gets up. If you finish the straight ahead poe first (usually lands closer to the load zone), then the window for finishing both poes is 6-7f. This is riskier, but backing up failing is faster with this order than the other one because if the left poe gets back up, it can be attacked again immediately, whereas the straight ahead poe will fly all the way home first, though it can sometimes be hit with a jump attack after Link has finished faceplanting. Exact frame data may vary; numbers here are given based on limited test cases.
A bomb arrow can save a small amount of time over just using the sword.
See messenger fights tutorial video.
If you shoot a bomb arrow at the boar and throw boomerang afterwards, you can being rolling towards the poe rather than rolling to the boar and using Mortal Draw. This has been roughly timed to save 38 frames, however may include an additional equip in the 100% route.
This is useful for getting to King Bulblin 3 without Map Glitch. Jump from the highest point of the tent to a wall, then transform, making sure to move slightly to prevent Link from falling; if he does fall, hold up to grab the ledge. LJA to the next wall as shown in the videos below, then climb the sloped column and jump attack up-right to the tent to trigger the King Bulblin cutscene. This saves ~8 seconds over getting the key. The timing for the LJA is tight but can be made easier with the setup shown below.
The video below demonstrates aiming towards the left side of the opposite merlon and LJAing when the boomerang begins returning to Link as described above. A slightly faster way to do this is to aim the boomerang barely left of the center of the opposite merlon, then LJA as soon as possible instead of waiting for the boomerang to begin returning.
It's possible to get on top of King Bulblin's tent with bomb boosts. This is slower than the LJA methods above.
Strats for Cave of Ordeals are now located here.