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Any% (Gorge) (Empty LH)
This is the optimal Any% route.
If you are inconsistent at Morpheel/Zant without Zora Armor, then you might want to consider a Zora Armor route.
Runs should start with a blank file in slots 1, 2, and 3, as all files are used during the run. The route below specifies which slot to use for each save, but other variations can be equally fast so long as (i) the Bo house save is still available after saving in the entrance to Forest Temple and (ii) all blank slots are used by the end of the run.
It is helpful to watch a top run on the leaderboard for reference when learning, as this route document can only go into so much detail.
Ordon
Faron Province
- Skip Faron Vessel
- EMS
- Skull Kid chase
- Skull Kid fight (8R)
- Master Sword puzzle (LD UUU RR DDD LU)
- Warp S. Faron
- Cross purple mist with lantern
- Enter Forest Temple
- Early Monkeys
- Save on File 3 (if using save prompt buffer BiT in the following step, this is built in)
- BiT behind load zone (save prompt buffer method is fastest)
- Perform BiTE and load File 2 (outside Bo's House) to spawn in the King Bulblin fight
- Set Early Boss Fights (EBF)
- Note that EBF will remain set after Ook and will be reused on Deku Toad later. EBF will not remain set if the console is powered off or if Link voids in the outdoor room in Forest Temple where the monkey chain is.
- Load File 3 (Forest Temple)
- Kill one or both walltulas with deku baba nuts or as wolf by luring them lower as human
- Alternatively, try to climb past one or both walltulas
- Light torches
- Cross over monkey chain to Ook
- Ook
- Boomerang
- Savewarp
- Warp S. Faron
- Faron Escape
- Dash to Eldin
- Postman Skip
- Enter Eldin Province
Getting to Eldin Vessel (Gorge Void)
Failing Gorge Void incurs a reroute - see Addenda at the end of this page.
Eldin Twilight
Routes merge here
Lanayru Twilight
- Warp Death Mountain
- Transform in the corner
- Warp rock to Zora's Domain as human
- Rutela Skip
- Lanayru Vessel
- Bug outside Lanayru spring
- Lake Hylia warp portal
- Stepping stones for bug (37R+)
- Warp Zora's Domain
- Wall bug and Rutela Skip
- Waterfall Sidehop or drop down right wall to bug (40R+)
- 2 lilypad bugs
- Bug on cliff (RNG rupees in grass) (45R+)
- Listen to Iza for bug (47R+)
- Down the river
- Castle Town warp portal
- Dash cancel through Castle Town
- Castle Town bug
- Warp Lake Hylia
- Bug behind Fyer's house
- Howl at grass
- 4 Kargarok bugs, bonk, and press B to say 'No' to Midna
- Last small bug
- Boss Bug
- Vessel complete
Going to Lakebed Temple
- Warp Zora's Domain
- Take 2 hearts of damage jumping down in outer Zora's Domain (57R+)
- Head to Upper Zora's River (UZR) on land
- UZR howling stone __–_¯¯––__
- UZR warp portal
- Steal and Duplicate Lent Bomb Bag as wolf
- If you accidentally trigger the fight as human and are trapped, savewarp to try again
- Do not need to talk to Iza at the end to fill the duped bag
- [Boomerang / Boomerang] (automatic)
- Warp Lake Hylia
- Empty Lake Hylia
- Skip Plumm cutscene and howl to start Plumm's minigame (watching the cutscene costs 6s)
- Clip OoB and bonk to void out
- If you entered with more than 1 heart and are still alive, JA to void until dead (backflip is 6f slower)
- This death fixes the inventory and fills the duped bomb bag with 30 normal bombs
- [Bombs / Boomerang]
- Dash west and enter Lakebed Temple
- Begin wasting normal bombs as you go, leaving at least 1 for Deku Toad
- If you fail the bomb boost into Lakebed, deathwarp using bombs and try again; do not savewarp, as savewarping will refill the lake
Lakebed Temple
Midna's Desperate Hour
- Transform wolf
- Dash to Castle Town
- Enter Telma's Bar through the door
- Louise Glitch (saves about 1.7s)
- Push box once and dash jump to window
- Ropes in bar or rope skip
- Poe
- Enter sewers
- Burn first web as wolf with stick
- Transform at 2nd web and use lantern
- Dig into hole
- Bulblin archer
- Exit tower
- Early wind cycle
- Zelda cutscene
Getting to Snowpeak Ruins
- Ending Blow from golden wolf to your right against the wall
- Warp Zora's Domain and exit on land
- Enter Peak Province
- Map Glitch
- Alternatively, do wolfos superjump, which is faster in theory but is risky, difficult, partially rng-based, and hard to save time with RTA
- Howl at Snowpeak howling stone ¯–_–––_¯–_ (only howl once, then leave)
- With wolfos superjump, howling is not needed
- Cave
- Snowpeak Messenger Skip
Blind snowboarding
- Press B at Yeto's first text prompt to decline to go on a spiritual journey, as it adds more text
- Try to mount the snowboard from as far away as possible, as this will make the snowboard's initial speed as high as possible
- Enter Snowpeak Ruins
Snowpeak Ruins
See Addenda at the end of this page for an alternative Snowpeak Ruins route without Ladder Freezard Cancel that is around 3s slower.
- Enter door on the left
- Early Heart Piece 2 (don't need the heart piece)
- Clawshot through the ceiling
- Floor Clip
- Open door and push block
- Ladder Freezard Cancel, transform, and jump down into courtyard on the right
- Freezard Skip
- Darkhammer 1-Cycle
- Ball & Chain
- [Ball & Chain / Boomerang]
- Enter back room
- Sidehop twice to the right
- Swing Ball & Chain around and look down
- 100R from bubble (157R+)
- Savewarp
- Load in Snowpeak first room
- 100R from armor in the lobby (257R+)
- Exit SPR through the door
Desert Province
- Warp Lake Hylia
- Get Memo
- [Ball & Chain / Auru's Memo]
- Dash down to Fyer
- Show Memo to Fyer and go to Desert Province
- Enter Bulblin Camp without a boar
- Map Glitch to King Bulblin
- Dying with map glitch active is a softlock, so save in Bulblin Camp if worried about dying to fire arrows or King Bulblin
- Enter Arbiter's Grounds as human
Arbiter's Grounds
- Human entrance
- Pull chain
- Small key
- Torch room
- Poe door cutscene
- Enter left room
- Poe 1 Skip
- LJA to the door
- Stalfos with Ball & Chain
- Light front and left torches
- Poe 4
- Backup blue rupee in skull if needed
- Poe Scent
- Leave room
- Jump to the other side using chandelier
- Push the large metal box 4 times
- Only get red rupee from chest if very low on rupees - 255R or less may work as a cutoff for most people
- Backup rupees include RNG green rupees at poe 3, guaranteed blue rupee in skull before Boss Key Early, and guaranteed 2R in pots in front of Death Sword's door
- Main room
- Pull chain, enter downstairs door
- Kill redead, open small key chest
- Red rupee from redead (275R+)
- Poe 2
- Return to main room
- Enter left room
- Climb the destroyed stairs past the large metal box
- Cross upper floor of main room on chandelier
- Enter ghost rat room backwards (don't get the key)
- Poe 3 room backwards (kill 2nd redead for red rupee if needed) (295R)
- Try to get green rupees to reach 300R
- Back to main room, enter big door
- Boss Key Early (get 5R in the skull if needed)
- Full human movement after Boss Key
- or transform wolf (roughly 10s slower)
- Fastest Stalfos with bombs
- Get 2R in pots in front of Death Sword's door if needed
- Death Sword
- Spinner
- Savewarp
- Enter Stallord
- Skip or fight Stallord
- Exit Arbiter's Grounds
Getting to City in the Sky
- Mirror Chamber warp portal with a bomb
- If you didn't skip Stallord, you have to zoom in all the way on the map and press Z to enable portals from now on
- Warp Kakariko
- Early City in the Sky
- Press Z to talk to Midna about cannon
- Press B to say 'No' to Midna
- Map warp to Lake Hylia
- If you somehow are short on rupees, Fyer has 60
- [Clawshot / Boomerang]
- Pay Fyer 300R to fix cannon, enter cannon
- If you have fewer than 2 water bombs left, open underwater water bomb chest after cutscene
City in the Sky
Palace of Twilight
Hyrule Castle
Addenda
Bomb management
Ideally, bombs will be acquired and spent as follows in this route:
- 30 normal bombs after emptying Lake Hylia
- 1 entering Lakebed
- 1 Deku Toad
- 28 wasted
- 10 water bombs after clawshot
- 1 Morpheel (required for route)
- 1 Darkhammer (saves 1s over fight without bomb, including extra equip)
- 2 triple stalfos before Death Sword (saves 6.5s over ball & chain strat)
- 1 Stallord Skip (saves up to 1m50s over fight)
- 1 Mirror Chamber portal (saves 2s over fight without bomb)
- 2 Zant (required for route)
- 1 Hyrule barrier 1 (theoretically loses time compared to LJA - see below)
- 1 Hyrule dynalfos (saves 4.5s over fight without bomb)
The three relevant bomb backup chests post-Morpheel are:
- AG stalfos room after poe 1 skip: 5 bombs (+7.5s)
- AG epic spinner room: 10 bombs (+10s)
- City entrance underwater: 15 bombs (+21s; always water bombs)
However, since most Morpheel fights use more than 1 bomb, it's useful to plan bomb usage based on the number used for Morpheel. Note that the timelosses estimated below do not include the time lost to Morpheel, nor do they factor in Hyrule barrier 1 skip, which is theoretically faster than the bomb strat, but is difficult to do without losing time and is not widely known. This video compares bomb and bombless strats as well as getting bombs vs. not getting them for these scenarios.
Backing up failing Gorge Void
The fastest route after failing Gorge Void is to return to do rupee roll, complete Eldin Twilight, then head to Lanayru and open Zora's Domain, and finally meet back up with the successful Gorge Void route warping to Death Mountain. In detail:
Note that because the route detailed above is only 9 frames faster than going to Lanayru before returning to Eldin after failed Gorge Void, some runners choose the slower option just to avoid having to skip splits on their timers. The 9 frames come from cursor movement on the warps from Kakariko Village and Zora's Domain.
(⮤ return to route at merge point)
Alternative Snowpeak Ruins route
After clawshotting up from the early HP chest:
Last updated 10/04/2024
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bewildebeest